Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Learning Theories

TermDefinition
Pavlov Russian MD who is first credited for Classical Conditioning with the dog
Pavlov's CC experiment with the dog Bell (NS) + Meat (US) = dog salivating (UR) After a number of trials Bell (CS) = dog salivating (CR)
Watson American behaviorist known for his Classical Conditioning with Little Albert
Watson's experiment White rat (NS) + Loud Noise (US) = Baby cries (UR) After a number of trials White rat (CS) = Baby cries (CR)
CC Acquisition First time the organism responds to only the CS learning has occurred
CC Stimulus Contiguity How many trials it took for acquisition to occur
CC Extinction When the organism no longer responds to the CS, extinction has occurred
Spontaneous Recovery After extinction, for no other reason, the organism gives the CR to the same CS
Stimulus Discrimination When the organism will not respond to a similar but different stimulus (CS)
Stimulus Generalization When the organism does respond to a similar but different stimulus (CS)
Higher Order Conditioning When the environment is not pristine and the organism becomes conditioned to another stimulus (CS) other than the one the experimenter is wanting to condition.
Phobic Example of CC Little boy watching horror movie (US) while eating popcorn (NS) and he gets scared of the movie (UR). After a number of nights, he develops a phobia of popcorn (CS) = fear (CR)
Emotional Example of CC Song (NS) + Dancing Closely (US) = Love Emotion (UR) After a number of dances Song (CS) = Love Emotion (CR)
Physiological Example of CC Unusual tasting drink (NS) + immunosuppressant injection to dog (US) = antibodies lower (UR) After a number of trials Unusual Tasting Drink (CS) = antibodies lower (CR)
Skinner Behavior is nothing more than stimulus and response Known for his operant conditioning experiments with rats and pigeons
Example of OC Baby sees lever on busy box and pulls it (neutral behavior) Bear pops up (stimulus/reinforcement) Baby pulls lever again (Response) Learning has occurred
Thorndyke's Law of Effect The more pleasing the stimulus/reinforcement, the stronger the association between the stimulus and the response. In other words, the more the organism likes the stimulus, the more he will respond to it
Reinforcement occurs when an event following a behavior increases an organism’s tendency to make that response again, such as a rat pressing a lever and receiving food.
Skinner Box Open box with removable partitions to create mazes for the rat to run through (creates learning)
Emitted Verb used for responding to a stimulus in OC because the response is voluntary
Elicited Verb used for responding to a stimulus in CC because the response is involuntary
OC Acquisition When the baby presses the lever purposefully to see the bear pop up, learning has occurred
Reinforcement Contingencies Rules that the organism must follow in order to receive the reinforcement
Shaping Giving the reinforcement even though the organism has not yet fully accomplished the learning
Primary Reinforcement Food, shelter or clothing
Secondary Reinforcement Money, toy, snack
Token Economy Token coin as a reinforcement so child can exchange the token for something they want
OC Extinction When reinforcement is no longer given, the organism will eventually stop responding
OC Resistance to Extinction When the reinforcement is given only some time, the organism will keep trying to respond
Latent Learning Learning that appears to come later: Tolman
Cognitive Map The rats' brains create a map of how they should run the maze: Tolman
Tolman Discovered the idea of the rat running through the maze perfectly after the first or second time it was changed
Schedules of Reinforcement: Intermittent Reinforcement instead of Continuous Reinforcement When we don't reward continuously for good behavior
Ratio This reinforcement for a certain number of determined responses
Interval Time period or specific day
Fixed Ratio Parents give a reward for child getting good test grade three times in a row. Child knows that three good test grades in a row will earn him a reward
Fixed Interval Parents take the child out for a special dinner every Friday night if the child gets a good report from the teacher that week
Variable Ratio: gives the best type of response Parents give a reward for child getting good test grade two times in a row, then changes it to four times in a row and then three times in a row. The child never knows how many times he must get a good test grade for a reward.
Variable Interval Parents change up the night for special dinner when child gets a good weekly report from the teacher. Sometimes they go on Friday, Sunday, Monday. The child never knows what night they will go.
Positive Reinforcement Child gets reward for observing a family rule
Negative Reinforcement Parents reward the child for observing a family rule by removing something they don't like to do. "Because you were so good this week, you don't have to get up early Saturday morning and walk the dog."
Escape Learning Usually follows negative reinforcement. Child will always try to observe that family rule to avoid walking the dog early Saturday mornings
Punishment Child gets a poor weekly report from the teacher so parents say he cannot go to the movies on the weekend.
Gershoff Useless spanking study because he did not qualify "spanking", "aggression," "delinquency"
Diana Baumrind Parenting researcher expert who evaluated Gershoff's study and said it was not a well written survey
Taste Aversion Used as a deterrent for alcoholics trying to stop drinking. Also occurs when food poisoning happens--we usually will not eat that type of food again
Superstition Faulty causal reasoning. Ex: baseball player hits a grand slam wearing a new pair of socks. He determines they are his lucky socks and won't play without them again.
Bandura Observational Learning: Bo Bo Doll is his landmark study Claims that learning occurs from observing a role model and mimicking the behavior
Bo Bo doll experiment Know it
Four steps to observational learning 1. Attention; 2. Retention; 3. Motivation and 4. Reproduction
Huesman and Miller (1994) The more violence children watch on TV or play with video games without parent supervision, the more aggressive they become
Created by: lmckay
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards