Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ABA Terminology

Behavioral terminology - technical defs

TermDefinition
Behavior Measurable actions or physical functions including both saying and doing
Rate Count per unit of time
Count Number of times a behavior occurs
Duration Total extent of time a behavior occurs
Latency Time between onset of a stimulus and initiation of a response
Positive Reinforcement When a behavior is followed immediately by the presentation of a stimulus, resulting in an increase in the future frequency of the behavior
Positive Punishment When a behavior is followed immediately by the presentation of an aversive stimulus, resulting in a decrease in the future frequency of the behavior
Negative Reinforcement When a behavior is followed immediately by the reduction or removal of an aversive stimulus, resulting in an increase in the future frequency of the behavior
Negative Punishment When a behavior is followed immediately by the reduction or removal of a stimulus, resulting in a decrease in the future frequency of the behavior
Stimulus class Group of stimuli that all evoke the same response
Response class Group of responses that all produce the same effect on the environment
Verbal behavior Behavior reinforced through social mediation of others
Echoic A verbal operant involving a vocal response evoked by a vocal stimulus that has point-to-point correspondence
Mand A verbal operant evoked by an MO and followed by specific reinforcement
Tact A verbal operant evoked by a nonverbal stimulus and followed by generalized conditioned reinforcement
Intraverbal A verbal operant evoked by a verbal stimulus and that does not have point-to-point correspondence with that verbal stimulus
Contingency Specified dependency between a behavior and its antecedents and consequences
Intermittent reinforcement Schedule of reinforcement in which only some occurrences of a behavior are reinforced
Rule governed bx Behavior controlled by a verbally described contingency
Contingency shaped bx Behavior learned and controlled through direct contact with consequences
Extinction Withholding reinforcement for a previously reinforced behavior to reduce its occurrence
Shaping Differentially reinforcing successive approximations to a terminal behavior
Premack Principal Any high-probability activity may serve as a reinforcer for any low-probability activity
Automatic reinforcement Reinforcement occurring independent of the social mediation of others
Stimulus Control An individual responds one way in the presence of a given stimulus and another way in its absence
Prompt Additional stimuli that increases the probability that the Sd will trigger a specific response
Discriminative Stimulus Stimulus in the presence of which a particular response will be reinforced
Behavioral Momentum Responding to a series of high probability behaviors increases the likelihood of responding to a low probability behavior
Stimulus generalization When a response conditioned to one stimulus is evoked by novel stimuli not used during conditioning
Response generalization When an individual emits untrained responses that are functionally equivalent to the trained response
Motivating operation (MO) Environmental variable that alters the reinforcing effectiveness of a stimulus
Behavioral chain Sequence of responses where each response serves as reinforcer for the preceding response and an SD for the next
Differential reinforcement Reinforcing one response class and withholding reinforcement for another
Behavioral contrast When a procedure to decrease bx under one condition leads to an increase in the same bx under another condition
Matching Law Individuals will choose to engage in bx that has the highest rate of reinforcement under concurrent schedule of reinforcement
Antecedent An environmental condition or stimulus change existing or occurring prior to a behavior of interest
Consequence A stimulus change that follows a bx of interest
Chaining Various methods for linking specific sequences of responses to form new responses
Fading A procedure for transferring stimulus control in which features of an antecedent stimulus are gradually changed to a new stimulus
Token economy A bx change system in which participants earn tokens for emitting target behaviors and exchange earned tokens for backup reinforceres
Fixed Ratio Schedule of Reinforcement Reinforcement is delivered following a constant amount of correct responses
Variable Ratio Schedule of Reinforcement Reinforcement is delivered following an average amount of correct responses
Variable Interval Schedule of Reinforcement Reinforcement is delivered following the first correct response after a constant amount of time
Concurrent schedule A schedule of reinforcement in which two or more contingencies of reinforcement operate independently and simultaneously for two or more behaviors
Fixed Interval Schedule of Reinforcement Reinforcement is delivered following the first correct response after a constant amount of time
Created by: kmeason
Popular Miscellaneous sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards