Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Patient Education

Patient Education to Promote Health

TermDefinition
Cognitive Domain The level at which basic knowledge is learned and stored; the thinking portion of the learning process that incorporates a person's previous experiences and perceptions.
Affective Domain The most intangible portion of the learning process that deals with feelings, needs, beliefs, values and opinions.
Psychomotor Domain Involves the learning of a new procedure or skill; often referred to as the "doing domain."
Objectives Learning statements that assert the purpose of activities and the expected outcomes.
Teach Back A teaching method used to review what has been covered previously and to affirm the retention of information from the previous lessons.
Health Teaching The formalized development of learning objectives that direct patients toward achieving goals based on their needs.
Ethnocentrism The assumption that one's culture provides the right way, the best way, and the only way to live.
Ethnography Research technique used to study adherence of patients to their healthcare regimen.
Created by: Jessica Venyke
Popular Pharmacology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards