Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Tech Terms

TermDefinition
Adaptive Learning computer-based and/or online educational system that modifies the presentation of material in response to student performance and unique needs of the students
AR (Augmented Reality) a technology that layers computer generated enhancements on top an existing reality in order to make it more meaningful through the ability to interact with it (Adds tech to something real)
VR (Virtual Reality) an artificial, computer generated simulation or recreation of a real life environment/situation. It immerses viewers by stimulating their vision and hearing (Completely computer generated/No real physical elements)
Assistive Technology technology that helps people work around their challenges (Ex. Text-to-Speech, pencil grips)
Asynchronous Learning students learning the same material at different times and locations using online resources
AUP (Acceptable Use Policy) a document stipulating constraints and practices that a user must agree to in order to access a network or the Internet
Blended Learning educational approach that combines online educational materials and interaction with traditional face-to-face educational materials and interaction with traditional face-to-face classroom instruction (combines classroom and online learning)
Cloud offsite storage place for information that can be accessed by multiple people, locations, and devices
Digital Citizenship the knowledge required for users of technology to appropriately and safely use technology
Digital Literacy ability to use information and communication technologies to find, evaluate, create and communicate information…requires cognitive and tech skills
E-Learning learning that takes place through the use of electronic media, usually the internet
Flipped Lesson lesson where content is learned outside the classroom, often online. The knowledge it then applied to activities, like homework, in the classroom
GAFE Google Apps for Education
Gamification educational approach to motivate students to learn by using video game design and game elements in the learning environment
Instructional Technology creating technological resources for learning
LMS (Learning Management System) software that allows you to create, deliver, and report…helps with accounting educational content and track participation
CMS (Content Management System) software that can create, manage, and control access of digital content
M-Learning (Mobile Learning) learning across multiple contents through social and content interactions using personal electronic devices
MOOC (Massive Open Online Course) an online course aimed at unlimited participation and open access via the 0web
Podcast a program (music or talk) made available in digital format for automatic download over the Internet
Virtual Classroom an online classroom that allows participants to communicate with one another, view content, interact, and share resources and their work
Wiki knowledge base website that allows users to collaborate, modify content, and structure the web browser
Created by: ashleykstansell
Popular Miscellaneous sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards