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Tech Terms

TermDefinition
Adaptive Learning computer-based and/or online educational system that modifies the presentation of material in response to student performance and unique needs of the students
AR (Augmented Reality) a technology that layers computer generated enhancements on top an existing reality in order to make it more meaningful through the ability to interact with it (Adds tech to something real)
VR (Virtual Reality) an artificial, computer generated simulation or recreation of a real life environment/situation. It immerses viewers by stimulating their vision and hearing (Completely computer generated/No real physical elements)
Assistive Technology technology that helps people work around their challenges (Ex. Text-to-Speech, pencil grips)
Asynchronous Learning students learning the same material at different times and locations using online resources
AUP (Acceptable Use Policy) a document stipulating constraints and practices that a user must agree to in order to access a network or the Internet
Blended Learning educational approach that combines online educational materials and interaction with traditional face-to-face educational materials and interaction with traditional face-to-face classroom instruction (combines classroom and online learning)
Cloud offsite storage place for information that can be accessed by multiple people, locations, and devices
Digital Citizenship the knowledge required for users of technology to appropriately and safely use technology
Digital Literacy ability to use information and communication technologies to find, evaluate, create and communicate information…requires cognitive and tech skills
E-Learning learning that takes place through the use of electronic media, usually the internet
Flipped Lesson lesson where content is learned outside the classroom, often online. The knowledge it then applied to activities, like homework, in the classroom
GAFE Google Apps for Education
Gamification educational approach to motivate students to learn by using video game design and game elements in the learning environment
Instructional Technology creating technological resources for learning
LMS (Learning Management System) software that allows you to create, deliver, and report…helps with accounting educational content and track participation
CMS (Content Management System) software that can create, manage, and control access of digital content
M-Learning (Mobile Learning) learning across multiple contents through social and content interactions using personal electronic devices
MOOC (Massive Open Online Course) an online course aimed at unlimited participation and open access via the 0web
Podcast a program (music or talk) made available in digital format for automatic download over the Internet
Virtual Classroom an online classroom that allows participants to communicate with one another, view content, interact, and share resources and their work
Wiki knowledge base website that allows users to collaborate, modify content, and structure the web browser
Created by: ashleykstansell
 

 



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