Busy. Please wait.
Log in with Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't Know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how


LESSON 8: Assumptions//Sufficient & Necessary//Stable & Unstable Grouping Games

Sufficient Assumptions and proving the conclusion?? **Sufficient assumptions CAN be stronger than what is required to prove the conclusion **Sufficient assumptions CANNOT be any weaker than what is required -If this happens then it doesn't guarantee the validity of the argument
What do you do if you need to diagram a sufficient question? **Diagram the premises/conclusion **Find the missing assumption
What is the best 3 step way to approach a Sufficient question?? **1. Locate the conclusion **2. Locate the premises that support it **3. Anticipate a logical bridge between the two
What is a Necessary Assumption? **Must be true in order for an argument's conclusion to ever be properly inferred **Correct answer choices tend to be relatively WEAK -Can be weaker than what is required to prove the conclusion **Correct answer choice is something that must be true -DOES NOT have to guarantee anything
How is an argument rendered invalid w/ necessary assumptions? **If necessary assumption of argument is denied or taken away
What is a Stable Grouping Game? **Number of players on each team IS fixed[or defined] **EX -People separated into two four person committees, one on transport and one on finances
What is an Unstable Grouping Game? **Number of players on each team NOT fixed[or defined] **EX -People separated into two committees, one on transport and one on finances
What strategies can you use if you are doing a game that involves two possible options for each player? **Use Linked Options **Simplify the contrapositive **Deduce the "Cannot Be Together" Relationships
What are the 3 different varieties of Stable Grouping games?? ** 1:1 correspondence **Underbooked **Overbooked
What are some examples of clues that let you know to play the numbers in grouping games? **Each beer pong team must have at least two members **At most three ferrets are assigned to kennel 1 **Exactly twice as many divas sit at table 2 as table 1
What should you NEVER assume with unstable grouping games? **NEVER assume someone has to be in a group **You can have an empty group -They have to say there is a minimum for a group to rule out "0" in a group
What is a Sufficient Assumption? **Guarantees the conclusion of argument is properly inferred -Addition of correct answer choice to premise in the stimulus will guarantee validity of the argument
How do the answer choices for sufficient questions tend to be? **very STRONG *Take the form of conditional statements
What 4 grouping relationships do all grouping games rely on? **Tag-Along **Must Be Together **Cannot Be Together **At Least One
Created by: KyronCox
Popular LSAT sets




Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
restart all cards