Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Don't know
remaining cards
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

LEACH CF Animations

LEACH CYBER FOUNDATIONS 2 UINT 3: Animations and Games

Bug Part of a program that does not work correctly.
Debugging Finding and fixing problems in an algorithm or program.
Program An algorithm that has been coded into something that can be run by a machine.
Parameter An extra piece of information passed to a function to customize it for a specific need
Variable A placeholder for a piece of information that can change.
Property Attributes that describe an object's characteristics
Sprite A graphic character on the screen with properties that describe its location, movement, and look.
Animation a series of images that create the illusion of motion by being shown rapidly one after the other
Frame a single image within an animation
Frame Rate the rate at which frames in an animation are shown, typically measured in frames per second
Expression Any valid unit of code that resolves to a value.
Conditionals Statements that only run under certain conditions.
Abstraction a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
If-Statement The common programming structure that implements "conditional statements".
Function A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
Boolean Expression in programming, an expression that evaluates to True or False.
Created by: CoachLeach