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LEACH CF Animations
LEACH CYBER FOUNDATIONS 2 UINT 3: Animations and Games
| Term | Definition |
|---|---|
| Bug | Part of a program that does not work correctly. |
| Debugging | Finding and fixing problems in an algorithm or program. |
| Program | An algorithm that has been coded into something that can be run by a machine. |
| Parameter | An extra piece of information passed to a function to customize it for a specific need |
| Variable | A placeholder for a piece of information that can change. |
| Property | Attributes that describe an object's characteristics |
| Sprite | A graphic character on the screen with properties that describe its location, movement, and look. |
| Animation | a series of images that create the illusion of motion by being shown rapidly one after the other |
| Frame | a single image within an animation |
| Frame Rate | the rate at which frames in an animation are shown, typically measured in frames per second |
| Expression | Any valid unit of code that resolves to a value. |
| Conditionals | Statements that only run under certain conditions. |
| Abstraction | a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level. |
| If-Statement | The common programming structure that implements "conditional statements". |
| Function | A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs. |
| Boolean Expression | in programming, an expression that evaluates to True or False. |