Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Chapter 8

QuestionAnswer
Emotion A positive or negative experience that is associated with a particular pattern of physiological activity
James-Lange theory The theory that a stimulus triggers activity in the body, which in turn produces an emotional experience in the brain
Cannon-Bard theory The theory that a stimulus simultaneously triggers activity in the body and emotional experience in the brain
Two-factor theory of emotion The theory that emotions are based on inferences about the causes of physiological arousal
Appraisal An evaluation of the emotion relevant aspects of a stimulus
Emotion Regulation The strategies people use to influence their own emotional experiences
Reappraisal Changing one's emotional experience by changing the way one thinks about the emotion-eliciting stimulus
Emotional Expression An observable sign of emotional state
Universality hypothesis The theory that emotional expressions have the same meaning for everyone
Facial Feedback Hypothesis The theory that emotional expressions can cause the emotional experiences they signify
Display Rule A norm for the appropriate expression of emotion
Motivation The psychological cause of an action
Hedonic principle The claim that people are motivated to experience pleasure and avoid pain
Drive An internal state caused by physiological needs
Homestasis The tendency for a system to take action to keep itself in an optimal state
Drive-Reduction theory A theory suggesting that organisms are motivated to reduce their drives
Binge Eating disorder An eating disorder characterized by recurrent and uncontrolled episodes of eating a large number of calories in a short time
Bulimia Nervosa An eating disorder characterized by binge eating followed by compensatory behavior
Anorexia Nervosa An eating disorder characterized by intense fear of being overweight and a severe restriction of food intake
Metabolism The rate at which energy is used by the body
Human Sexual Response cycle The stages of physiological arousal during sexual activity
Intrinsic Motivation A motivation to take actions that are themselves rewarding
Extrinsic Motivation A motivation to take actions that lead to reward
Conscious Motivations Motivations of which people are aware
Unconscious Motivations Motivations of which people are not aware
Need for Achievement The motivation to solve worthwhile problems
Approach Motivation The motivation to experience a positive outcome
Avoidance Motivation The motivation not to experience a negative outcome
Loss Aversion The tendency to care more about avoiding losses than about achieving equal-size gains
Terror Management Theory A theory about how people respond to knowledge of their own mortality
Created by: Jmenday
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards