Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

CS U5 L1-5

QuestionAnswer
Callback Function A function specified as part of an event listener, written by the programmer, but called by the system as the result of an event trigger
Event An action that causes something to happen
Event-driven Program A program designed to run blocks of code/functions in response to specified events
Event Handling An overarching term for the coding tasks involved in making a program respond to events triggering functions
Event Listener A command that can be set up to trigger a function when a particular type of event occurs on a particular UI element
UI Element(s) On-screen objects
User Interface The visual elements of a program through which a user controls/communicates with the application, UI
UI Event(s) Controls
User Trigger Events Events occur when users click a button, tap the screen, move the mouse, type a key on the keyboard, etc.
Events Trigger Code When an event occurs or "fires", it can be used to trigger a particular javascript function
Debugging Finding and fixing problems in an algorithm/program
Data Type All values in a programming language have a "type" that dictates how the computer will interpret it
Expression Any valid unit of code that resolves a value
Variable A placeholder for a piece of information that can change
Variable Reassignment When you change the value of a variable based on its current contents
Global Variable A variable whose scope is "global" to the program, can be used and updated by any part of the code, its global scope is typically derived from the variable being declared (created) outside of any function, object, or method
If-statement The common programming structure that implements "conditional statements"
Local Variable A variable with local scope is one that can only be seen, used and updated by code within the same scope; typically this means the variable was declared (created) inside a function - includes function parameter variables
Variable Scope Dictates what portions of the code can "see" or use a variable, typically derived from where the variable was first created
Data Type All values in a programming language have a "type" that dictates how the computer will interpret it
Expression Any valid unit of code that resolves to a value
Variable A placeholder for a piece of information that can change
== Used to compare two values and returns a Boolean (true/false), different than "="
Concatenate To link together/join, typically used when joining together text Strings in programming
String Any sequence of characters between quotation marks
Created by: archergirl
Popular Engineering sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards