Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

WTI Extern DAW Codes

DAW CodeMeaning
DAW 0 Substitution allowed. The most commonly used code; it is used when the generic is used in place of a brand name product.
DAW 1 Substitution not allowed. Brand product is 'medically necessary' per the prescriber.
DAW 2 Substitution allowed but the patient requested the brand name product to be dispensed.
DAW 3 Substitution allowed but the pharmacist requested the brand name product to be dispensed.
DAW 4 Substitution allowed but the generic product is not in stock.
DAW 5 Substitution allowed but the brand name is the pharmacy's generic drug (the pharmacy only stocks the brand name of the drug and doesn't carry the generic drug).
DAW 6 Override DAW code. This is the all-purpose override code and is used whenever an override is needed.
DAW 7 Substitution allowed but brand mandated by state law. (Some generic medications may not have passed state testing).
DAW 8 Substitution allowed but generic product is not available in the market place due to shortage, recall, or licensing issue.
DAW 9 Other. Another all purpose code used whenever an existing code doesn't accurately describe the note required.
Created by: lrhamyWTI



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards