Save
Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't know (0)
Remaining cards (0)
Know (0)
0:00
share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

BBCF_Terminology_1

Section 1: Pjs & Pgms

TermDefinition
Programme Interrelated and complementary combination of activities that address a problem. A programme can span more than one work category and more than one activity class.
Activity An individual intervention to address a problem or opportunity, which will have a defined start, end and scope, for example a bridge replacement. Activities are usually part of a programme.
Activity class A grouping of similar activities which can be variously classed. The purpose of the classification of activities is to ensure conformity with the activity classes defined in current Government Policy Statements and to provide a basis for comparing costs over time and between organisations.
Benefit A benefit is the measurable improvement that results from an outcome. It answers the question: ‘what value is derived from this outcome?’ In the context of a business case, a benefit is normally a positive consequence of responding to an identified problem or opportunity. Note that a specific use of the term "benefit" arises when monetised benefits are used to determine a benefit–cost ratio (BCR). Not all benefits can be monetised.
Business case A management vehicle for scoping and planning a proposal and documenting the outcome. It takes the form of a document that expresses the reasoning and justification for investing in a change, project or programme. It describes the case for change, explains how to achieve best public value, considers commercial viability recommends a preferred option which is both affordable and achievable.
Programme business case (PBC) The Business Case Approach phase in which options and alternatives to address the underlying or root causes of the  problem are identified and a recommended solution is proposed. This could include a broad mix of activities that might be delivered by multiple parties over a period of time. PBCs are generally developed only for investments that have a higher complexity or risk. Its aim is to reduce risk and ensure all appropriate options are considered.
Project An activity that has a defined start, end and scope.
Better Business Cases Better Business Cases (BBC) is a systematic way to prepare business cases for programmes or projects. BBC is structured around the proven Five Case Model
Strategy The strategic context for the programme which demonstrates how the programme aligns with other programmes within the strategic portfolio to deliver the mission and vision of the organisation in the longer term.
BAU Business As Usual. The normal operations of an organisation (as distinct from its programme and project activity).
Business As Usual The normal operations of an organisation (as distinct from its programme and project activity).
Outputs The products or deliverables that are the purpose of a project or BAU activity. May be a physical artefact, a process, a specification, an interface, an IT system (or component)
Outcomes The changes in performance (or impacts) in business as usual (operations) that are the consequence of the implementation of project outputs and other activities
Created by: Hilary Small
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards