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Unit 3

Algorithm A precise sequence of instructions for processes that can be executed by a computer and are implemented using programming languages. (NOTE: this is the definition from the AP CS Principles framework).
Low level programming language A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do can be represented with combinations of low level commands.
High level programming language A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.
Algorithm A precise sequence of instructions for processes that can be executed by a computer
Iterate To repeat in order to achieve, or get closer to, a desired goal.
Selection A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.
Sequencing Putting commands in correct order so computers can read the commands.
Abstraction a simplified representation of something more complex. Abstractions allow you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
Function named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs New Blocks
Top Down Design a problem solving approach (also known as stepwise design) in which you break down a system to gain insight into the sub-systems that make it up.
API a collection of commands made available to a programmer
Documentation a description of the behavior of a command, function, library, API, etc.
Hexadecimal A base-16 number system that uses sixteen distinct symbols 0-9 and A-F to represent numbers from 0 to 15.
Library a collection of commands / functions, typically with a shared purpose
Parameter An extra piece of information that you pass to the function to customize it for a specific need.
Loop a programming construct that repeats a group of commands.
Iteration "loop" by another name - the repetition of a statement, process, or procedure.
For Loop A particular kind of looping construct provided in many languages. Typically, a for loop defines a counting variable that is checked and incremented on each iteration in order to loop a specific number of times.
Created by: CristianC02
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