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The Hero's Journey
Term | Definition |
---|---|
ordinary world | This is the hero’s normal world before the story begins |
call to adventure | The hero is presented with a problem, challenge, or adventure to undertake. |
refusal of the call | The hero refuses the challenge or journey, usually out of fear. |
meeting with the mentor | The hero meets a mentor to gain confidence, advice, or training to face the adventure. |
crossing the threshold | The hero leaves the known and enters the unknown—crossing the gateway that separates the ordinary world from the special world. |
tests, allies, and enemies | The hero faces many obstacles he must overcome. Sometimes he has to perform tasks that grow his strength and test his intelligence. Sometimes the hero’s main challenge is the one within himself. The hero learns the rules of the Special World. |
approach | The hero has hit setbacks during tests and is discouraged. He or she may need to reorganize helpers or raise their spirits and get encouragement from mentors. Rally cry/Stakes are heightened. |
ordeal | The biggest life or death crisis—the hero faces his greatest fear and only through “death” can the hero be “reborn,” experiencing even greater powers to see the journey to the end. |
reward | The hero has survived death, overcome his greatest fear and now earns the reward sought.This “reward” can be freedom, power, wisdom, experience, confidence, knowledge, love, sometimes even actual wealth. |
the road back | The hero must recommit to completing the journey and travel the road back to the Ordinary World. The dramatic question is asked again. |
resurrection | Hero’s most dangerous meeting with death. This shows the hero can apply all the wisdom he’s brought back to the Ordinary World. |
return with the elixir | The hero returns from the journey with the “elixir," which could be peace, freedom, assuming responsibility, wealth. If not, the return is only that the society returns to normal as the hero is dead and cannot physically return. |