Busy. Please wait.

show password
Forgot Password?

Don't have an account?  Sign up 

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Literary Terms

Alliteration Repetition of constant sounds
Allusion Reference to a famous person, place, event, or work of literature
Analogy Comparison between two things alike
Antagonist The bad guy
Assonance A repetition of vowel sounds
Authors Purpose To inform, Persuade, and to entertain
Characters The people, animals, or imaginary creatures who take part in the action
Dynamic characters A character who changes
Static characters A character who doesn't change ( A static t.v doesn't change )
Round characters A character who is complex
flat characters A character who is not complicated
Characterization The way a writer creates and develops Characters
conflict The struggle between opposing forces
Connotation The ideas and feelings associated with the word
Denotation Dictionary definition
Dialogue A written conversation Between 2 or more characters
Figurative Language Language that communicates beyond the literal meanings of words
Flashback An interruption to events that took place in the past
Forshadowing Hints that suggest future events in a story
Genre A category in which literature is classified
Hyperbole When the truth is exaggerated
Idiom An expression meaning different
Imagery Appeals to the five senses
Inference gap A process of reaching a conclusion from known facts or evidence
Irony Contrast between what one expects versus what really happens
Situational Irony An outcome that turns out to be different from what one expects
Verbal Irony A figure of speech in which what is said is the opposite of what it meant
Dramatic Irony Understood by the audience but not grasped by the characters in the story
Metaphor A comparison of 2 thinks that are basically unlike, but have some qualities in common
Mood The feeling or atmosphere the writer creates for the reader
Narrator The voice that tells the story
Oxymoron A combination of contradictory words
Onomatopoeia Sounds that echo their meanings
Paradox Something that seems impossible but is actually true
Personification Giving human qualities to an animal
Plot A series of events in a story
Exposition Beggining
Rising Develops the conflict
Climax The greatest interest in the story
Falling action The story begins to draw to a close
Resolution The final outcome
Poetic justice Rewards the good, punishes the bad
Point of view The method of narration
First person Uses " I "
Second person Uses " You "
Third person The character is not in the story
Protaginist The good guy
Pun A play on words
Setting Where the story takes place
Satire A genre of literature
Simile A comparison between 2 unlike things using the words like or as
Style A manner of writting
Symbolism Something that stands beyond the literal meaning
Theme A message about life
Tone The writers attitude toward his/her own subject
Understatement saying less than what is actually true
Almanac An annual publication
Appendix Supplementary material
Atlas A bound collection of maps
Bibliography A complete or selective list
Dictionary A book giving info on a particular subject
Encyclopedia a book or set of books
Glossary Such a list at the back of a book
Index An alphabetical listing of names
Table of contents A list that is placed at the beginning of some books
Created by: Hstewart2002



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards