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Module 2
Designing Effective Digital Learning
Term | Definition |
---|---|
21st century skills | a broad set of knowledge, skills, work habits, and character traits that are believed—by educators, school reformers, college professors, employers, and others—to be critically important to success in today’s world |
deep learning | learning in which the aim is for students to understand and apply what they have learned and be able to transfer that learning to other contexts |
designers of digital learning | the role of the teacher in 21st century learning |
learning partnerships | a new model between students and teachers, aimed towards deep learning goals and enabled by technology |
authentic learning | a wide variety of educational and instructional techniques focused on connecting what students are taught in school to real-world issues, problems, and applications |
Bloom’s taxonomy | a classification system for thinking skills in instruction |
Backward design | a process of designing instruction that begins with the objectives of a unit or course and then proceeds “backward” to create lessons that achieve those desired goals |
essential questions | stimulate thought, provoke inquiry, and spark more questions, including thoughtful student questions, not just pat answers |
learning goals | brief statements describing what students should know or be able to do by the end of a defined instructional period |
authentic assessments | assessments aimed at evaluating not just students’ knowledge, but also how well they are able to apply that knowledge to real-world tasks that require higher-order cognitive skills |