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Chapter 8
Unit 3
Term | Definition |
---|---|
Classical conditioning | Pavlov NS+UCS=UCR --> CS=CR |
Stimulus | sensation |
Response | Reaction |
Conditioning | Practice |
Neutral Stimulus (NS) | sensation that causes no automatic reaction |
Unconditioned Stimulus (UCS) | sensation that causes an automatic reaction w/o training |
Conditioned Stimulus (CS) | sensation that causes an automatic reaction with training |
Conditioned Response (CR) | Automatic reaction to a sensation after training has occured |
Trace conditioning | NS+UCS |
Backward conditioning | UCS+NS |
Simultaneous Conditioning | NS/UCS |
Learned helplessness | Developing inferiority complex |
Stability | Repeated failure of one thing |
Globaity | 1 repeated failure that is learned affects something else |
Internality | failure becomes assumed |
Delayed conditioning | Stimulus.....stimulus |
Higher order Conditioning | CS is used as UCS in another round |
Extinction | CS no longer cause CR |
Spontaneous Recovery | Can only occur if extinction occurs |
Primary consequences | natural |
secondary/conditioned | must be learned |
Intrinsic | self-induced |
Extrinsic | Authority figure |
Punishment | unpleasant consequence whose purpose is to eliminate behavior |
Positive punishment | Added to your life to keep from doing a behavior |
Negative punishment | Unpleasant consequence with taking away something desired |
Reinforcement | Pleasant consequence, goal is to repeat behavior |
Positive Reinforcement | add something desired as reward |
Negative Reinforcement | Reward of taking away something unpleasant |
Chaining | Condition with different behaviors with chain of items |
Shaping | Conditioning through successive approximations |
Successive approximations | stages toward overly wanted reward |
Interval | Time based |
Fixed interval | predictable money for amount of time |
Variable interval | Unpredictable period of time |
Ratio | Behavior based |
Fixed ratio | predictable behavior |
variable ratio | unpredictable behavior |
Conformity | Individual's behavior changes to match groups |
Modeling | Bandura; individual's behavior mimicked based on 1 person |
Vicarious | child sees behavior and immediately copies |
Disinhibition | modeling in stages |
Latent learning | delayed behavioral change |
Cognitive mapping | exist in environment long enough, behavior changes to be able to navigate |