Busy. Please wait.
or

show password
Forgot Password?

Don't have an account?  Sign up 
or

Username is available taken
show password

why


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
We do not share your email address with others. It is only used to allow you to reset your password. For details read our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.

Remove ads
Don't know
Know
remaining cards
Save
0:01
To flip the current card, click it or press the Spacebar key.  To move the current card to one of the three colored boxes, click on the box.  You may also press the UP ARROW key to move the card to the "Know" box, the DOWN ARROW key to move the card to the "Don't know" box, or the RIGHT ARROW key to move the card to the Remaining box.  You may also click on the card displayed in any of the three boxes to bring that card back to the center.

Pass complete!

"Know" box contains:
Time elapsed:
Retries:
restart all cards




share
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

O Balance/Coord

notes

TermDefinition
____ out of 5 hip fx pt dies w/in yr of injury 1
common causes of balance impairment injury, surgery, immobilization, sedentary lifestyle, normal aging, TBI, CVA, Parkinson, BBPV(Benign Paroxysmal Positional Vertigo)
COG in adult just anterior to S2
BOS perimeter of contact
LOS sway boundary
dynamic balance stability during movement
static balance stability at rest
sensory systems and balance control visual system, somatosensory system, vestibular system
vision position of head in space, head movements are compared to visual perception (VOR)
somatosensory proprioceptors such as mm spindles & GTO's, joint receptors (Ruffini receptors and Pacinian corpuscles), mechanoreceptors in skin
vestibular system receptors in the inner ear detect acceleration and head movement when the pull of gravity is compared to motion of head, associated with CN 8
sensory integration term used to describe the accurate processing and evaluation of all sensory data to develop an integrated unconscious perception of balance
error/conflicts between the sensory systems result in... dizziness, disorientation and loss of balance and falls
visual system can... compensate for nearly any vestibular or somatosensory disorder
3 systems for controlling balance reflex, automatic, voluntary
reflex stretch reflexes in spinal cord- a very fast system
automatic brain stem elicits posture mm control- longer loop involves delay- delay may be long enough to result in fall
voluntary purposeful movements-very slow- almost never quick enough to stop a fall (120 ms)
motor strategies for balance control ankle, hip, stepping
ankle strategy (anteroposterior plane)- small perturbations
hip strategy larger perturbations
stepping strategy large forces displaces stability
health and environmental factors low vision, sensory loss, medications
exam & eval of impaired balance TUG, functional reach test, Tinettis, Berg, perturbation test, Romberg
TUG timed up and go test- ask pt to quickly get up, walk 12 ft, turn and return to chair. graded in seconds
functional reach stand & reach fwd. measure excursion of hand. should be about 13 in on men and 11 in on women
normal balance grade 5-pt maintains position with therapist maximally disturbing balance. can shift weight in all directions
good balance grade 4-pt maintains balance with moderate disturbance. can shift wt but limitations are evident
fair balance grade 3-pt maintains balance for short periods unsupported. unable to sit on unlevel surface. cannot be left unattended. cannot shift weight or tolerate challenge
poor balance grade 2-pt needs assistance to maintain sitting. will fall over.
zero balance grade 1-pt requires max support to maintain balance
BAPS biomechanical ankle platform system
high level drills-agility double-leg squats, fwd/bwd gait, sidestepping, heel-to-toe walking, braiding steps, hopping, minitramp, hip, knee, or ankle injury, single-leg or double-leg standing or hopping with eyes closed
Created by: jessigirrl4