Save
or

or

taken

Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.

focusNode
Didn't know it?
click below

Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

Normal Size     Small Size show me how

# Unit 3 Ls 1-4 + Ls 5

TermDefinition
Electric Change. A property that leads to electromagnetic interactions between the particles that make up matter.
Static Electricity. The buildup of electric charge on an object.
Electrical Conductor. A material through which charges can move freely.
Electrical Insulator. A material through which charges cannot move easily.
Semiconductor. A special class of materials that conduct electric charge better than electrical insulators but not as well as electrical conductors.
Electric Current. The rate of flow charges.
Resistance. The opposition to the flow of electric charge.
Voltage. The amount of work required to move each unit of charge between two points.
Electric Circuit. A complete, closed path through which electric charges can flow.
Series Circuit. All parts are connected in a row that forms one path for the electric charges to flow.
Parallel Circuit. Electric charges have more that one path that they can follow.
Magnet. To describe any material that attracts iron or objects made of iron.
Magnetic Force. When you bring two magnets together and they exert a push or pull.
Magnetic Pole. Two magnets can push each other apart because of their ends.
Magnetic Field. The area surrounding a magnet where magnetic forces can be detected.
Electromagnetism. When electric currents and magnetic fields interact with each other.
Electromagnet. Combines the magnetic field of the solenoid with the magnetic field of the magnetized one.

Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

• SPACEBAR - flip the current card
• LEFT ARROW - move card to the Don't know pile
• RIGHT ARROW - move card to Know pile
• BACKSPACE - undo the previous action

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
 "Know" box contains: Time elapsed: Retries:
restart all cards