Save
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

PSY 416 Ch. 1

Introduction

TermDefinition
Cognitive Psychology The study of the mental operations that support people's acquisition and use of knowledge.
Human Information Processing The psych approach that attempts to identify what occurs during the various stages (attention, perceotion, STM) of processing information.
Sensory Store The part of memory that hold unanalyzed sensory information for a fraction of a second, providing an opportunity for additional analysis following the physical termination of a stimulus.
Pattern Recognition The stage of perception during which a stimulus is identified.
Filter The part of attention in which some perceptual information is blocked (filtered) out and not recognized, while other info receives attention and is subsequently recognized.
Selection Stage The stage that follows pattern recognition and determines which info a person will try to remember
Short-term Memory (STM) Memory that has a limited capacity and that lasts only approx. 20-30 sec in the absence of attending to its content.
Long-term Memory (LTM) Memory that has no capacity limits and lasts from minutes to a lifetime.
Bottom-up Processing The flow of information from Sensory Store -> Pattern Rec. <-> STM <-> LTM
Top-Down Processing The flow of information from LTM <-> STM <-> Pattern Rec. <- Sensory
Stimulus-Response The approach that emphasizes the association between a stimulus and a response, without ID the mental operations that produced the response. (Watson's Behaviorism)
Artificial Intelligence The study of how to produce computer programs that can perform intellectually demanding tasks.
Plan A temporally ordered sequence of operations for carrying out some task.
Cognitive Sciences The interdisciplinary attempt to study cognition to such fields as psych, philos, AI, nuerosci, linguist., and anthro.
Cognitive Neuroscience The study of the relation b/t cognitive processes and brain activites.
fMRI (Functional magnetic resonance imaging) A diagnostic technique that uses magnetic fields and computerized images to locate mental operations in the brain.
Positron-emission tomography (PET) A diagnostic technique that uses radioactive tracers to study brain activity by measuring the amount of blood flow in different parts of the brain.
Event-related potential (ERP) A diagnostic technique that uses electrodes placed on the scalp to measure the duration of brain waves during mental tasks.
Created by: nga
Popular Psychology sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards