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psych test
psych
| Term | Definition |
|---|---|
| hippocampus | processing learning |
| engrams | changes we learn |
| active experimental | doers |
| abstract conceptualization | thinking |
| reflective observer | watchers |
| concrete experimental | readers |
| continuous reinforcement | reinforcement everytime someone does something |
| habituation | less of a response |
| sensitization | respond sooner |
| experimental neurosis | been in too many experiements |
| acuisition | how you learn |
| generalization | similer responses to behavior |
| discrimination | diefferent response to behavior |
| extinnction | dies out. operant doesnt reward |
| spontaneus recovery | learn something and then it comes back |
| shaping | reward for steps |
| chaining | easy to hard |
| positive reinforcement | increase a desired behavior. reward |
| negative reinforcement | increase a good behavior by taking away the bad |
| punishment | wait til a screw up to present good or bad |
| fading | behavior goes away |
| delay of punishment | reduces affect of punishment |
| primary reinforcers | innate food, water |
| secondary reinforcers | learned.. MOney. praise |
| thorndikes law | if behavior is not reinforced it will disapear |
| escape learning | escape and do the right thing |
| avoidance learning | punishment. avoid doing the right thing |
| averse conditioning(alex A clockwork orange) | using something unpleasent for a punishment... shot in video... |
| 4 processes of observational learning | attention, memory, motorism, motivation |
| imprinting | little bit of learning that goes a long way |
| response disinhibitation | watch someone not get introuble so do wrong |
| response inhibitation | see someone get pulled over so you stop/slow |
| behavioristic approach to therapy | create a hiearchy. compare learned fears with unconditioned stimulus. so we get an unpleasent conditioned response. |
| social learning theory | watching aggresion makes you violent. |
| schedules of reinforcement | fixed ratio. set number. Variable ratio. gambling.randomly. 2x 10x gets food.variable interval. based on time. changing time. fixed interval. grads. varaible interval. fishing. anytime |
| reinforcer effectiveness | has to have value to the learner |
| classcical | pavlov watson |
| operant | skinner |
| social learning | bandora |
| backward conditioning | ucs comes first |
| trace | cs conditiioning. mostly then ucs comes |
| response facilation | watch someone do something so u can do it to. see someone do it better |
| lemon juice | cotton swab everytimeshe said pavlov |
| air soft gun | kid shot roomate after he clicked that was easy. he flinched after the noise |
| clapping | operant |