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Persuasion Chap11

TermDefinition
Compliance Gaining The act of trying to alter behaviors
Reward Activity Involves seeking compliance in an active and positive way
Punishing Activity Involves seeking compliance in an explicitly negative way
Expertise Involves attempts to make a person think that the persuader has some special knowledge
Activation of impersonal commitment Involves attempts to appeal to a person's internalized commitments
Dominance The level of control or power in a realationship
Intimacy The level of emotional attachment or knowledge one has of a partner's effect
Resistance The degree to which the persuader thinks a strategy will be restisted
Personal Benefit The extent to which the self or the other is benefited by compliance
Rights The extent to which a persuader thinks a request is warrented
Relational Consequesnces The degree to which a strategy will have long-term or short-term effect on the persuader's relationship with the persuadee
Apprehension The degree to which a persuader perceives nervousness in the situation
Reward Power Control over some valued resource
Coercive Power Has the ability to inflict punishment
Politeness Theory All people are motivated to maintain two kinds of face: Positive and Negative
Negative Face When we don not feel constrained to imped others
Positive Face When others like, respect, and approve of us
Referent Power WHen the person they are trying to influence wants to be like them
Legitimate Power Is based on formal rank or posision
Expert Power Is based on what the person knows
Tradionals Sought compliance by discussing what they expected to be positive and negative outcomes. Tend to be open and used their relationship as a bias of power
Separates Focused on negative consequences of noncompliance and constrain behavior of their spouses
Independents Tend to discount and refute their partners. Debate with one another
Expressive Design Logic Believe that communication is a process by which people merely express when they think and feel. Fail to realize communication can be used for other goals
Conventional Design Logic Believes that communication is a game played cooperatively, according to social conventions and procedures. Using logic to express their thoughts and feelings
Rhetorical Design Logic Believes that communication's purpose is to negotiate character, attitude, selves and situations. Involves repeated solving and coordinating problems
Social Desirability Bias People are more likely to choose tactics that are socially desirable when reporting use of compliance gaining tactics
Identity Goals Are concerned with maintaining one's moral standards and principles for living
Resource Goals Are concerned with maintaining relationships and increasing personal reward
Arousal Goals Are concerned with maintaining levels of arousal within an acceptable range
Created by: wezitar
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