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LCC
Chap. 2:Literary Terms, Elements, and Conventions
| Term | Definition |
|---|---|
| Mood/atmosphere | The attitude created by the author toward the subject or prevailing emotions of the work. Revealed through imagery, characters, events, setting and other elements. Can be a feeling of gloomy, happy, dreary etc. |
| Theme | Grounds our interpretations. An idea that arises in a work and reflects ideas and beliefs that have surfaced in our human consciousness repeatedly through the ages. |
| Tone | Affects the overall feel of the work. The authors attitude about the subject in which he or she is writing. Can reflect any human attitude toward a subject |
| Plot | Action elements. Often used in evaluating work. Discussing the plot line of a story without getting into details. |
| Exposition | The first element, opening of the story, helps audience understand and engage them in events to come. |
| Rising Action | Includes Exposition. Builds events and tension |
| Climax | When the rising action of the story reaches its peak. When story reaches its highest intensity. |
| Falling Action | Follows the climax and flows toward the conclusion. |
| Denouement (Resolution) | Final outcome. The closure to the story. |
| Subplot "double plot" | A secondary plot to the main plot of the story. |
| Foreshadowing | Events to come later in the story are hinted at to build tension |
| Conflict (man vs. man, man vs. nature, man vs. self, man vs. society) | A struggle between forces. Often a large part of the rising action. |
| Complication | A term used to denote the development of conflict comprising the rising action. |
| Crisis | when a character is forced to make some kind of decision. usually closely connected to some kind of turning point in the story. |
| Recognition | A moment when a character advances from a stage of ignorance to an advanced state of knowledge and recognizes something previously unrecognized. Comprises part of the characters development and growth. |
| Characterization | concerns the variety of techniques and strategies used to create characters of various types. Relates you to characters. |
| Protagonist | The central character in a story. Sets events in motion. Not always heroic in nature. |
| Antagonist | Opposes the Protagonist. Can be society and nature, not just a person. |
| Hero | like a protagonist, is a central character, associated with a strong moral character. |
| Anti-Hero | like a protagonist, is a central character, associated with a strong moral character. |
| Foil | A character that is used to highlight elements of more central characters through contrast. Main purpose to to allow aspects of more common characters to come out. |
| Stock Character | Often used to populate the world of the story. |
| Flat Character | A character that does not come across as fully developed. Distinguished by one main trait and does not have the capacity to change throughout the story. |
| Round Character | A character that is developed and complex and has the capacity to change throughout the story. |
| Archetype | A character, image, detail, motif, or other elements that consistently surfaces in literary works over time and represents a significant pattern in human experiences and beliefs. |
| Epiphany | When a character has a strong realization or understanding. Crucial turning point. Inner transformation for the character. |
| Persona | Whatever voice the author is using to tell the story. What style, what tone, etc. |
| Point of View | The perspective from which the literary work is told. The lens of the narrator. |
| Monologue | A speech delivered by one character onstage during a play. |
| Motivation | The factors that cause characters to do the things they do. |
| First Person Point of View | If author uses terms like "we, us, ours" |
| Second Person Point of View | An account from the addressee's point of view. (you, your) Most commonly used in poetry. |
| Third Person Objective point of View: | A distanced perspective where the narrator focuses just on the external events and does not convey information related to the inner thoughts, desires, and motives of character's; readers get little to no sense of what a character's thoughts are. |
| Third Person Limited Point of View | readers re provided direct access to that particular characters thoughts, desires, and motivations. |
| Third Person Omniscient Point of View | A narrative presence that is all-knowing and has access to all characters thoughts, motivations, feelings and lives. |
| Irony | Takes many different forms. Refers to discrepancy between the literal and the actual. |
| Verbal Irony | When a statement means the opposite of its literal meaning. (sarcasm) |
| Situational Irony | When the expected situation ends up being different from the actual situation. (bought a bus ticket, was a holiday so didn’t need to pay) |
| Cosmic Irony | When actions contradict results. (fate of a situations, greater universe, god controls) |
| Convention | A method, technique or concept that is agreed upon by readers and authors. |
| Dramatic Irony | When an audience knows more than characters. (the girls hair is on fire but she doesn’t know it yet) |
| Allegory | A common example of a convention. A story that contains a literal meaning and a symbolic meaning. (Three little pigs) |
| Allusion | A reference to some meaning that exists outside of the text. |
| Aside | In drama, a brief passage spoken only so the audience can hear it. |
| Deus Ex Machina | A phrase used to describe a situation where an outside force intervenes to resolve a human conflict. |
| Flashbacks | Reliving a scene through a character's perspective. Helps readers understand more about characters motivations. |
| In media res | a narrative device where the story begins in the "middle of things" to establish tension and attract readers attention |
| Satire | A genre based on using humor to reveal human inconsistencies, weakness and contradictions. |
| Soliloquy | A speech delivered by a character alone on stage. |