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Psych Chapter 16
Question | Answer |
---|---|
what is stimulus class and give an example | set of stimuli with common property, ex: ball/orange/globe...all round |
what is response class and give an example | set of responses with common property, ex: hitting/spitting/biting...all agression |
stimulus generalization | behavior/response stays the same, setting/stimuli changes |
stimulus generalization occurs due to what 3 things? | 1. physical similarity 2. members of same stimulus class (common-element stimulus class) 3. members of equivalence class (functionally equivalent) |
response generalization | setting/stimulus stays the same, behavior/response changes |
response generalization occurs due to what 3 things? | 1. physical similarity of responses 2. minimal physical similarity of responses 3. functionally equivalent responses |
what's an example of physical similarity of responses? | raquetball and tennis= backhand shot, forward shot, serve, etc. (movements look the same) |
what's an example of minimal physical similarity of responses? | you play guitar= strum, pick, solo, august rush (looks kind of the same) |
what's an example of functionally equivalent responses? | different responses=recycle, no fossil fuels, use less water...produce same consequence=environmentally friendly |
generalization over time | respond same way to same stimulus over time (maitenance of behavior) |
example of generalization over time | student turning assignments in on time consistently, you want that to continue and keep occuring |
program for stimulus gen. to more likely occur (4 things) | 1. train in target situation 2. vary training conditions (different lures, mock situations) 3. program common stimuli (make it look as close to target situation as possible) 4. train sufficient stimulus exemplars (diff. examples) |
program for response gen. to more likely occur (3 things) | 1. train sufficient response exemplars 2. vary acceptable responses during training 3. behavioral momentum |
define behavioral momentum | momentary increase in the probability of some response occuring as a result of one or more functionally equivalent responses having been reinforced |
program for maitenance (4 things) | 1. allow natural contingencies to take effect (behavioral trap) 2. change other people's behavior in natural environment 3. use intermittent reinforcement in target situation 4. give control to indivifual |