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Psychology Ch.6

QuestionAnswer
change in an organism's behavior or thought as a result of experience learning
process of responding less strongly over time to repeated stimuli habituation
forming associations among stimuli - once we form these connections we only need one to retrieve the other conditioning
accident serendipity
form of learning in which animals come to respond to a previously neutral stimulus that had been paired with another stimulus that elicits an automatic response classical conditioning
stimulus that elicits an automatic response UCS unconditioned stimulus
automatic response to a non-neutral stimulus that does not need to be learned UCR unconditioned response
response previously associated with a non-neutral stimulus that is elicited by a neutral stimulus through conditioning CR conditioned response
initially neutral stimulus that comes to elicit a response due to association with an unconditioned stimulus CS conditioned stimulus
learning phase during which a conditioned response is established acquisition
gradual reduction and eventual elimination of the conditioned response after the conditioned stimulus is presented repeatedly without the unconditioned stimulus extinction
sudden reemergence of an extinct conditioned response after a delay in exposure to the conditioned stimulus spontaneous recovery
sudden reemergence of a conditioned response following extinction when an animal is returned to the environment in which the conditioned response was acquired renewal effect
process by which conditioned stimuli similar, but not identical, to the original conditioned stimulus elicit a conditioned response stimulus generalization
the more similar to the original CS the new CS is, the stronger the CR will be generalization gradient
process by which organisms display a less pronounced conditioned response to conditioned stimuli that differ from the original conditioned stimulus stimulus discrimination
developing a conditioned response to a conditioned stimulus by virtue of its association with another conditioned stimulus higher-order conditioning
sexual attraction to nonliving things fetishism
learning controlled by the consequences of the organism's behavior operant conditioning
behavior produced by the animal to receive a reward operants
principle asserting that if a stimulus followed by a behavior results in a reward, the stimulus is more likely to give rise to the behavior in the future law of effect
grasping the underlying nature of a problem insight
outcome of consequence of a behavior that strengthens the probability of the behavior reinforcement
presentation of a stimulus that strengthens the probability of the behavior (praising a child) positive reinforcement
removal of a stimulus that strengthens the probability of behavior (ending a child's time-out when he stops whining) negative reinforcement
outcome or consequence of a behavior that weakens the probability of the behavior punishment
administering a stimulus that the organism wishes to avoid (spanking) positive punishment
the removal of a stimulus that the organism wishes to experience (taking away a toy) negative punishment
stimulus associated with the presence of reinforcement(friend waves, know that as a signal to go over and chat) discriminative stimulus
shortly after withdrawing the reinforcer the behavior initially increases in intensity extinction burst
the pattern of reinforcing a behavior schedules of reinforcement
reinforcing a behavior every time it occurs, resulting in faster learning but faster extinction continuous reinforcement
only occasional reinforcement of a behavior, resulting in slower extinction and slower learning partial reinforcement
pattern in which we provide reinforcement following a regular number of responses (punch cards at restaurants) fixed-ratio (FR)
pattern in which we provide reinforcement for producing the response at least once following a specified time interval (get paid every 2 weeks) fixed-interval (FI)
pattern in which we provide reinforcement after a specific number of responses on average, with the number varying randomly (shot machines) variable-ratio (VR)
pattern in which we provide reinforcement for producing the response at least once during an average time interval, with the interval varying randomly (pop quizzes) variable-interval (VI)
systems, often set up in psychiatric hospitals, for reinforcing appropriate behavior and extinguishing inappropriate ones token economy
actions one hopes to make more frequent target behaviors
neutral object that becomes associated with a primary reinforcer secondary reinforcer
item or outcome that naturally increases the target behavior primary reinforcer
theory we need both classical and operant conditioning to explain the persistence of anxiety disorders two process theory
cell in the prefrontal cortex that becomes activated by specific motions when an animal both performs and observes that action mirror neurons
Created by: rlhaas
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