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Audio Post Production

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History of Sound Design: What was performed by hired musicians and recordings.   Musical Effects. Crash cymbals used to represent hits and objects colliding. Slides and whistles for body falls. Record scratches for rapid stops.  
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Early sound designers ________ _______ from wood, metal, and rubber tubing.   Constructed sounds  
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History of Sound Design: Why did specialized props have to be built in a sound stage?   Recorders were not yet small enough to be portable.  
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This _____ ,finally allowed the sound designer freedom to get out and record Mono, Stereo, and MultiTrack mic recording options.   Portable Recorders  
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There is no substitute for recording the real effects of?   Guns, Cars, Trains, Ships, or Ambience, etc. Great for authenticity of nostalgia.  
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Historic Sound Cliches: This was a frequently over-abused sound used in countless movies. Sound was originally recorded for a movies in 1951 "Distant Drums." Used again for "The Charge at Feather River"   Wilhelm Scream  
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Sound Effect Cliches: Used often for desert or isolation scenes.   Red-Tailed Hawk  
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Sound Effect Cliches: Used often on highways or car scenes.   Doppler Tone (Honk)  
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Sound Effect Cliches: Animals are never ____. All bikes have ____. Bombs always ____, in slow motion. Car tires always _____. Microphones always _____. Every button on a computer always ______. Doors always _____.   Silent, Bells, Explode, Screech on dirt on dirt roads, Feedback, Makes beeping sounds, Squeak.  
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Sound Design Principles: Ways of breaking down a sound?   How many movements does it make? What is the order of the movement? What is the object made of? What environment is the object in?  
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Sound Design Principles: The same sound will sound very different with change in _____. Sound will have different elements even though the base sounds may be the same.   Change in Perspective  
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Sound Design Principles: Layering is important because?   No one sound is ever enough. Gives depth, and individuality to the sound. Gives Re-Recording Mixer choices later on.  
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Sound Design Principles: Tonal Layer?   Best to layer sound in high, mid, to low element frequency ranges. Each layer reinforces one another.  
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Sound Design Principles: Multiple Instances?   Where pictures shows multiples instances of the same action. Try not to copy/ paste a group of sounds. If so, try to remove or pitch shift some elements.  
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SFX Categories: SMFX   Genreal "low-key" effects cut by an Editor: slamming doors, screeching tires, bouncing ball, car key, knife swoosh, gunshot.  
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SFX Categories: LGFX   Larger than life sounds cut by an Editor: explosions, helicopter, building collapse, cannon fire, Titanic hitting iceberg.  
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SFX Categories: BG Backgrounds   Ambient soundscapes cut by an Editor: busy city streets, wind in trees, quiet suburbia, prison, golf course, office  
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SFX Categories: Specialized   Sounds created by the Sound Designer that the Director wants to pay special attention to: Creature Design, Aliens, Spaceships, Unique Weapons, Specialized Characters.  
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Sound Editing: "Sound Effects Pulling"   The act of SEARCHING for the right sound effects for the project AND IMPORTING those effects in to the project session folder.  
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Sound Effects Spot Log   Used to log time code values to address areas needing sound effects. Intended sound "Wish-list"  
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Sound Effects Search Log   Used to log sound effects used in the session. For SMFX, LGFX, & BG Supervisors.  
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Track Naming & Color   SMFX_1 mono (red)/LGFX_1 mono and stereo (orange)  
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Pro Tools Plug In Types: 1.Mono? 2.Mono/Stereo? 3.Multichannel? 4.Multi Mono?   1.Used on mono track only 2.Used on mono track, affects L/R sep. Plugins after this type must be stereo 3.Stereo plugin avail only on stereo track, affects L/R equally 4.Uses" one processing engine"/channel, chans must be unlink to show independence  
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Plug In Settings: Save Settings   Saves the current plug-in setting or will overwrite an existing one. Can be save in two main folders: Session os Root Settings Folder  
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Plug In Settings: Save Settings As   Saves current settings as a new preset under a different name  
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Plug In Settings: Import Settings   Imports a plug-in settings file (.tfx) from another location other than root settings or session folder  
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Plug In Settings: Set As User Default   Defines current preset as the user default for the selected plug-in. Keeps fav. preset avail. when the plug-in is launched.  
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Plug In Settings: Save Plug-In Settings To, Session Settings Folder   A plug-in settings folder is created. Once created, any other settings made will be saved in it. Folders are categorized by the type of plug-in.  
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Plug In Settings: Save Plug-In Settings To, Root Settings Folder   Preset will be saved into relevant plug-in folder. Every plug-in your system will have, has its own folder here.  
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Plug In Settings: Root Settings Folder Hierarchy (Mac, PC)   Mac: Library/Application Support/Digidesign/Plug-In settings PC: Program Files/Common Files/Digidesign/DAE/Plug-In Settings  
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Sound Design w/ Plug-Ins: Flattening   Involves re-recording the effected track to a new track. Allows you to commit an effect. Signal flow routing basics.  
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What are Backgrounds?   Sounds that create ambient atmosphere to picture, immediate and distant surroundings. Storytelling sounds that reinforce believability, authenticity, or nostalgia.  
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Sub-concious Sounds (Backgrounds)   Providing the foundation for the soundtrack, establishing environment and location. Providing mood that may not be immediately apparent.  
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Why are layers created?   To give Director/Producer or Re-Recording Mixer a choice. To Provide sonic depth, sounds that are unique and interesting.  
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When is a background not a background?   When something is drawn attention to on screen. When something is constantly evolving on screen, involving many short detailed actions.  
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Foreground   Most Immediate sounds surrounding the camera, ex: office reception, telephones ringing, office machines, water cooler  
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Air   Sub-Category of Foreground AKA, but not restricted to Room Tone. Ex: Office Reception, Empty room w/ A/C Noise, Empty room w/ fluorescent lightning.  
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Background   Ambient sound filling out the picture on and off-screen. Ex; Office Reception, General office murmur, Distant traffic through open window, voices/Noises coming from corridor or next door.  
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Walla   Small crowd or group sounds, performed by specialized people because stand-ins are not stand-ins when they talk on screen. Good way to make a natural scene.  
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Walla is technically _____ _______ material.   Split out to dialogue tracks for a movie destined for foreign release, kept in backgrounds for most domestic indie films.  
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Music is not a ________ ________.   Not a background category, Is often heard in background, but is technically a futzed music track, ex: in elevators, portable, mall or restaurant music.  
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Background Principles: Using TV Walla   When using this, be careful to make it indistinguishable, so audience cannot recognize the program or really tell if its in English. Because if it’s a foreign release, program rights need to be cleared.  
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Surround Projects: Special Background track is assigned to ________ ________.   Assigned to Center Channel, matches as close to production tone as possible. Reinforces and smoothes out any minor glitches. Ex: Air, or room tone sound. Production dialogue tone is not used, to avoid phasing.  
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Masking   Using sound to disguise or change another sound. Diverting the listener’s attention: to smooth out production dialogue, to create certain atmospheric feeling, to enhance certain frequency content.  
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Skeleton Tracks   Tracks specifically designed to hold “Ghost Regions.” Ghost regions cut to perspective and scene changes. Skeleton_A, Skeleton_B.  
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Skeleton__A   Place cursor 1 frame before FFOA, select up to 1 frame over into next scene, consolidate, Name GB_Name_of_scene.  
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Skeleton__B   Place cursor 1 frame before first scene change, select up to 1 frame over into next scene, consolidate, Name: GB_Name_of_scene. Background editing: Back to Skeleton__A, move cursor back onto this track, repeat A/B process up to end of reel/clip  
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Creating Tracks   6 Stereo Tracks, Naming: BG_1-6, Color blue  
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Checker-Boarding   Creating “off-setting” tracks (to match Skeleton Tracks) Ex: BG_1-4 (A-Side) BG_5-8 (B-Side)  
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Tracks Deep VS. Tracks Wide   Tracks per each side and Tracks in total, determines how much space is needed on console.  
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Overlapping   Purposely leaving edited background regions overlapping A-Side, to B-Side. Leaves space for fades on overlaps.  
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Perspective Change Fade   1 frame fade per change  
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Scene Change Fades   2 frame fade per change  
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Specialized Fades   Fades that last the entire transition effect in picture  
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Repeat Paste to Fill Selection   CNTRL + OPT + V: Auto-duplicates copied regions out to fill selection. Copy desired region (Edit-Copy) Select area to paste to (Edit-paste, Special-repeat to fill selection). If pasting into large area, batch fade dialog box appears.  
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Replace Region   Used to replace single or multiple instance of an audio region in a playlist with another region. Mac: SHFT+CMND+Click+Drag. PC: SHFT+CNTRL+Click+Drag.  
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