Review of Chapter 1
Quiz yourself by thinking what should be in
each of the black spaces below before clicking
on it to display the answer.
Help!
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___ which means they capitalize the first letter in the second and subsequent words in the name. | show 🗑
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The ____ ____ specifies the type of data(for example, decimal, or integer) each item represents. | show 🗑
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The programmer must assign an initial value to each item, referred to as ____. | show 🗑
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A ____ is a word that has a special meaning in a programming lanaguage. | show 🗑
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show | statement
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All C++ statements must end with a ____. | show 🗑
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show | syntax
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show | streams
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The standard output stream is called ___ and referes to the computer screen. Think of a sequence of characters being sent out to the user through the computer. | show 🗑
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The standard input strea is ___ and refers to the computer keyboard. Think of this stream as a a sequence of characters sent in to the computer through the keyboard. | show 🗑
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The << that follows the cout in the statement is called the ____ ____. It may also help to think of the this as meaning "sends to". | show 🗑
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show | extraction operator
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A variable is a location inside the computers internal memory. T/F | show 🗑
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show | asterisk
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A __ ___ allows the program to manipulate or manage, the input and output stream characters in some way. | show 🗑
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The ___ stream manipulator can be used to advance the cursor to the next line on the screen. It stands for _______. | show 🗑
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___ refers to the process of location and removing any errors, called ___. | show 🗑
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show | syntax
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show | logic
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show | 1972, Dennis Ritchie
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To create a C++ program, you need to have access to a __ __, often simply called an ___, and a C++ ___. | show 🗑
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You use the editor to enter the C++ instructions, called __ __, into the computer. | show 🗑
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Source code files created using Microsoft Visual C++ 2005 have the filename extension ___ which stands for C plus plus | show 🗑
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The file containing the source code is called the ___ ___. | show 🗑
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A ___ is necessary to translate the high-level instructions into machine code --0s and 1s that the computer can understand. | show 🗑
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Machine code is also called, ___ ___. | show 🗑
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When you compile a Microsoft Visual S++ program, the compiler generates the appropriate object code, saving it automatically in a file whose filename extension is __ | show 🗑
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The file containing the object code is called the __ ___. | show 🗑
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After the compiler creates the object file, it then invokes another program called a ___. The ___ combines the object file with other machine code necessary for you program to run correctly. | show 🗑
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The linker produces a(n) ______ ___ which is a file that contains all the machine code necessary to run your C++ program as many times as desired without the need for translating the program again. | show 🗑
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show | IDE(Integrated Development Environment)
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A ___ is a message to the person reading the program and is referred to as ___ ____. | show 🗑
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C++ programs typically include at least one ___ and most include many. The #include<iostream> ___ is a special instruction that tells the compiler to include the contents of another file(iostream) in the current program. | show 🗑
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___ ___ tell the computer where it can find the definition of a keyword | show 🗑
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A __ is a block of code that performs a task. | show 🗑
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Functions have ___ following their names. | show 🗑
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show | main
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Some functions return a value after completing their assigned task, while others, referred to as ___ ___, do not. | show 🗑
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A ___ ___ marks the beginning of a function. | show 🗑
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Review the information in the table. When you are ready to quiz yourself you can hide individual columns or the entire table. Then you can click on the empty cells to reveal the answer. Try to recall what will be displayed before clicking the empty cell.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
To hide a column, click on the column name.
To hide the entire table, click on the "Hide All" button.
You may also shuffle the rows of the table by clicking on the "Shuffle" button.
Or sort by any of the columns using the down arrow next to any column heading.
If you know all the data on any row, you can temporarily remove it by tapping the trash can to the right of the row.
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Created by:
darkskye