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A+S Vocab-midterm

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Question
Answer
3 Act Structure   B_M_E_ Act 1-set stage, Act 2-tension rises, Act 3-story resolves  
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Plot vs Story   P-sequence of events in order they appear on screen S-everything that happened in chronological order  
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Inciting Incident   Act 1 sets stage and incident then Act 2  
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Climax   Act 2 tension rises and climax then Act 3  
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Resolution/Denuement   Act 3 story resolves  
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Archetypes   basic blueprint for a character  
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Theme   Unifying or dominant idea  
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Motifs   reoccurring element that has symbolism  
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Arc   continuing story line over multiple episodes (Episodical)  
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WS   Wide Shot-establishing shot (shows large view of location/setting)  
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MS   Medium Shot-frames subject from waist up  
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CU   Close Up-emphasis on face or other part of the body detail/feature of subject  
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ELS/EWS   Extreme Long/ Extreme Wide Shot-large view of location/setting (wide shot)  
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LS   Long Shot-whole human figure; shows larger physical movements and activity  
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MLS   Medium Long Shot-frames subject from knees up (cowboy/american shot)  
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MCU   Medium Close Up-from chest/shoulders; emphasis of facial expression but connection to broader physical attitude of body is maintained  
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ECU   Extreme Close Up-isolates a very small detail/feature to show detail  
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Two-Shot   2 subjects in shot  
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Three-Shot   3 subjects in shot  
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Group Shot   3+ subjects in shot  
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Over the shoulder shot (OTS)   reverse shot is from an angle that includes a portion of other person's head/shoulder (dirty single)  
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Steadicam/Glidecam   arm and a system of counterweights and springs to minimize gravitational forces and absorb shock (move/run/walk and camera stays steady)  
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Handheld   cheapest and readily available; hands and arms hold camera/on on shoulder bracing with arm  
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Zoom   changes focal length  
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Simple shot vs complex/developing shot   S-shot made without movement of the lens,pan,tile, or mounting (NO movement of frame) C/D-shot made with movement of subject, lens, camera pan, tilt, mounting  
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Natural vs artificial lighting   N-light source from nature A-light source that generates light through electricity  
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Available light   light source that ordinarily exist in any given location  
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Mixed lighting   combining available sources and artificial lights to achieve look  
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Motivated lighting   using movie lights to duplicate where light would logically be emanating from (strategy for creating naturalistic lighting designs)  
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Intensity (high vs low)   strength/brightness of light measured in footcandles (high-closer subject placed to light=higher light low-farther subject place to light=lower light)  
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3 point lighting (for dramas and interviews) Key, Fill, Back   K-main source of illumination F-softens and controls key shadows B-separate subject from backgound  
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Chiaroscuro   using light distribution and dark/shade for effect and to enhance subject (used in old gangster movies)  
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Attached or cast shadows   A-shadows directly defines a form C-dark areas that occurs on surface between light source and surface  
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Off screen space   frame crops real world environment and determines what the audience sees and doesn't see  
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Diminishing perspective   notion of receding planes (objects will appear to be smaller the farther they are from the viewer)  
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Vanishing point   point towards which receding parallel lines converge  
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Leading lines   create depth; convey distance-relationship between foreground and background of image; draw eyes into picture  
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Foreground-Midground-Backgound   give depth to picture/video and prevents flatness  
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Mise-en-scene   everything that goes into the composition of a shot (put on stage)  
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Rule of thirds   guide for framing subjects and composition  
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Head room   subject frames from head to top of frame  
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X/Y/Z axes   X-horizontal Y-vertical Z-depth  
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Depth of field   range of focus along z-axis  
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Rack focus   shift plane of focus between 2 subjects on z-axis  
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Follow focus   adjust plane of focus to follow subjects moving along z-axis (subject moving closer/farther away from camera)  
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Soft focus   deliberate blurring or lack of definition  
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Dutch angle   canted angle (camera titles so horizon of composition is oblique) (make background aesthetically interesting)  
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180 degree rule   must shoot all of the shots in a continuity sequence from only ONE side of the action  
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Cutting on action   create smooth sense of continuous time and movement from one shot to the next  
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Continuity of acting   body, appearance, and movements are identical in takes  
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Continuity of mise-en-scene   make sure characters/props/sets/costumes are continuous in shots  
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Audio continuity   make sure sound doesn't have radical shifts from shot to shot (ambient sound)  
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Pitch   frequency of cycles per second  
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Timbre   quality; tonal composition and characteristics of sound  
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Volume   degree of loudness  
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Diegetic   sound whose source is visible on screen or implied to be present (voice of character)  
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Non-diegetic   sound whose source is neither visible on screen nor implied in action (narrator's commentary or background music)  
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Internal diegetic   inside a character's mind  
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Synch/non sync   Sync-synchronized with on screen action of secondary importance (audio and video recorded together in sync) Non sync-sound not synchronized with picture (room tone and wild sound)  
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Natural sound   unadorned production sounds  
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Wild sound   sound recorded at any time without sync reference  
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Voice-overs   voice/audio recorded separately  
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Sound bridges   sound that overlaps from one scene to another  
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Sound ambience   background sound of the set (room tone)  
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Atmospheric sound   background noise that naturally occurs in any location  
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Room tone   sound of a room without any movement  
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Sound effects   dramatic effect/sets mood; helps communicate to the audience; sound production misses  
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Foley   means of supplying the subtle sounds that production mics miss  
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Sound Motifs   sound effect or combo of sound effects that are associated with setting, character, or idea throughout film (shapes story and helps unify; conditions audience emotionally and clarify narrative functions)  
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