Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

LiteratureTerms

Literature

QuestionAnswer
1ST PERSON As I walked to school,I had a feeling this was going to be a good day.
3RD PERSON LIMITED Jack, as he rushed to school, felt that this was going to be a good day
3RD PERSON OMNISCIENT Jack, rushing to school thought to himself, "This is going to be a great day." Susan who say him enter thought to herself, "Jack seems really happy now, but wait until I give him a piece of my mind for what he did to my best friend, Karen."
3RD PERSON OBJECTIVE Jack was a student at Kendal High School. Jack seemed to be happy as he entered the school for classes.
SETTING the environment in which the story takes place
FORESHADOWING gives reader clues about what will happen later in the story
THEME the main ideas of the story
SIMILE comparison of two unlike things using "like" or "as"
CHARACTERIZATION the art of creating and developing a character
PERSONIFICATION giving human characteristics to inanimate objects
POINT OF VIEW the perspective from which the story is told
DIALOGUE the actual words the characters speak
STRUCTURE the framework that determines how a story is put together
CONFLICT the central source of tensions and drama in the story
HYPERBOLE an exaggerated statement used to make a strong effect
PROTAGONIST the main character in the story
MOOD the overall feeling created by an author's choice of words
IRONY when a speaker intends a meaning opposite to what he/she says
NARRATOR the speaker who tells the story
CHARACTER a person or animal that takes part in the action of a literary work
ANTAGONIST one who is at odds or who is against the protagonist
DYNAMIC CHARACTER a character who changes or grows during the literary selection
STATIC CHARACTER a person who stays the same throughout the book
Popular English Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards