Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

S.T.A.A.R. Vocab.

Test Taking Vocabulary

QuestionAnswer
italicized designating or pertaining to a style of printing types in which the letters usually slope to the right, patterned upon a compact manuscript hand, and used for emphasis, to separate different kinds of information, etc.
assumption something taken for granted; a supposition
illustrate to furnish (a book, magazine, etc.) with drawings, pictures, or other artwork intended for explanation, elucidation, or adornment.
conclude to bring to an end; finish; terminate
dialogue conversation between two or more persons.
excerpt a passage or quotation taken or selected from a book, document, film, or the like; extract.
playwright a writer of plays; dramatist.
protagonist the leading character, hero, or heroine of a drama or other literary work.
antagonist a person who is opposed to, struggles against, or competes with another; opponent; adversary.
symbolic imagery is imagery that is not descriptive of a scene, but is intended to express an abstract idea in concrete form.
references an act or instance of referring.
dramatic irony irony that is inherent in speeches or a situation of a drama and is understood by the audience but not grasped by the characters in the play.
objective point of view when the writer tells what happens without stating more than can be inferred from the story's action and dialogue.
figurative language of the nature of or involving a figure of speech, especially a metaphor; metaphorical and not literal, as in figurative language .
simile a figure of speech in which two unlike things are explicitly compared
metaphor a figure of speech in which a term or phrase is applied to something to which it is not literally applicable in order to suggest a resemblance,
hyperbole obvious and intentional exaggeration.
alliteration the commencement of two or more words of a word group with the same letter
assonance resemblance of sounds.
personification the attribution of a personal nature or character to inanimate objects or abstract notions, especially as a rhetorical figure.
onomatopoeia the formation of a word, as cuckoo, meow, honk, or boom, by imitation of a sound made by or associated with its referent.
imagery the formation of mental images, figures, or likenesses of things, or of such images collectively
tone The authors attitude towards a subject.
mood a prevailing emotional tone or general attitude
symbolism the practice of representing things by symbols, or of investing things with a symbolic meaning or character.
flashback a device in the narrative of a motion picture, novel, etc., by which an event or scene taking place before the present time in the narrative is inserted into the chronological structure of the work.
genre a class or category of artistic endeavor having a particular form, content, technique, or the like
narrative a story or account of events, experiences, or the like, whether true or fictitious.
Created by: head_844754
Popular English Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards