Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Westing Game Q17-20

Questions

QuestionAnswer
Why does Theo think Otis is the murderer? The clues provide a formula for the explosive; the left over letter spell OTIS
Why does Dr. Denton Deere take Chris to the hospital? He wants Chris to try a new medication
Why does Crow think that James Hoo is the bomber? Otis suggested he bombed his own place so nobody would suspect that he bombed the coffee shop
Why does she suddenly decide that he is a charitable man? He gives her a pair of innersoles that provide her with immediate comfort
What do Grace Wexler and Berthe Crow have in common? Crow's ex-husband's name is the same as grace's maiden name: Windkoppel
Who is the wrong person mistakenly invited to move into Sunset Towers? Sydelle Pulaski
How does the judge discover this mistake? She noticed the transcript of the interview was with a woman named Sybil, not Sydelle
Why does the judge decide that the former wife of Same Westing needs protection? She concludes that Sam is still angry about their daughter committing suicide because Mrs. Westing (Crowe) pressured Violet to marry another man
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards