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COP4020_Chapter_7
| Question | Answer |
|---|---|
| Analysts use _____ to show the objects that participate in a use case and the messages that pass between the objects over time for one particular use case. | sequence diagrams |
| The external behavior of a system is described by _____. | functional models |
| An analyst depicts the static view of an information system with _____. | structural models |
| The two types of interaction diagrams are ______________ diagrams. | sequence and communication |
| The modeling focus of the interaction diagram is at the _____ level while the modeling focus on the class diagram is at the _____ level. | object, class |
| A(n) _____ is an instantiation of a class. | object |
| A(n) _____ describes information about an object. | attribute |
| _____ are information that is sent to objects to tell it to execute one of its behaviors. | messages |
| When arranging actors and objects on a sequence diagram, it is nice to list them _____. | in order in which they participate in the sequence across the top of the diagram |
| Which of the following objects would be most likely to be destroyed at some point in time in a sequence diagram? | shopping cart |
| A systems analyst draws a lifeline with an X at the end. This lifeline represents _____. | an object that is destroyed at a point in time |
| The focus in a sequence diagram is on _____. | time ordering of messages being passed between objects |
| On a sequence diagram, an object name of Students:List would indicate that _____. | Students is an instance of the List class that contains individual student objects |
| The order of messages on a sequence diagram goes from ____ to _____. | top to bottom |
| When an object sends a message to itself in a sequence diagram, that is referred to as | self-delegation |
| The first step in building a sequence diagram is to _____. | set the context |
| In a communication diagram, a(n) _____ between actors and objects is shown with an undirected line. | association |
| The acronym CRUD stands for _____. | create, read, update, delete |
| A behavioral state machine is a dynamic model that shows the different state through which a single _____ passes through its life in response to events, along with its responses and actions | object |