Busy. Please wait.
Log in using Clever

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.

Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
Didn't know it?
click below
Knew it?
click below
Don't know
Remaining cards (0)
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

AMSA Chemistry

This is my Class 8th Grade for the Advance Math and Science (AMSA) CharterSchool

Hund's Rule States that single electrons with the same spin must occupy each equal-energy orbital before additional electrons with opposites spins can occupy the same energy level orbital
S orbital looks like what Sphere (DONT CALL IT A CIRCLE)
P orbital looks like what Dumbbell
D orbital looks like what Clover
F orbital looks like what fkdjsaljcwpwjcklwjfpoewjpejfopdpos;ajfwejpofjpewajpfewapfjdwiosewjfiwafoewjowps (theres not a shape)
The Electron no mass negative charge Electrons are found outside the nucleus There are 4 different types of orbital. S P D F
Ground State Electrons of an element is an outer orbital electron that is in the lowest energy state
Excited State the electron at its highest state
Principal quantum number (n) indicates the size and energy of the atomic orbital
Electrons Configuration The Arrangement of electrons in an atom
Aufbau Principles: States that each electron occupies the lowest energy orbital available
Pauli Exclusion principle: States that a maximum of two electrons can occupy a single atomic orbital, but only if the electrons have opposite spins
Created by: 100001506996720



Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!

"Know" box contains:
Time elapsed:
restart all cards