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JRA Technology 1+2
Chapters 1 + 2 of Tech
| Question | Answer |
|---|---|
| A space station created by NASA that proves construction in space is a reality. | Internationl Space Station (ISS) |
| Technology that keeps us healthy. It is necessary in the hospital operating room. | Computers |
| A modern jetliner created by British Airways that can whisk through the air at 1350 miles per hour. | The Concorde |
| This time is more enjoyable with sports equipment made from modern synthetics. | Leisure time |
| The knowledge and process we use to solve problems and by designing and making products or structures. | Technology |
| A bed that would have been used a thousand years ago. | Animal skins spread out over tree branches |
| Clothes that would have been used a thousand years ago. | Animal skin |
| A house that would have been used a thousand years ago. | A cave |
| Breakfast that would have been eaten a thousand years ago. | Leftover bones from the other day's kill |
| Mouthwash that would have been used a thousand years ago. | Sap |
| Technology that may wake you up in the morning nowadays. | Digital alarm clock/radio |
| Technology that transmits music to your radio. | Station |
| Technology that can adjust the flow and temperature of the water coming out of it. | Shower |
| The materials used to make things such as toothbrushes, hairbrushes, combs, and curlers. | Plastic |
| Technology that is made of natural and synthetic fibers. | Clothing |
| Technology tht ejects food such as toast. | Toaster |
| Technology that shuts off when it's done boiling water. | Electric kettle |
| Technology that food such as bacon for a preselected period of time. | Microwave |
| Technology that automatically lowers a home's temperature. | Thermostat |
| Technology that brings people from one floor to another in a building. | Elevator |
| Technology that drives a large group of kids to school | School bus |
| Technology that travels underground and brings people that hold onto railings. | Subway train |
| Technology that ships desks, tables, cabinets, and chairs to a school. | Factory |
| Four objects of technology that can be found in a classroom. | Computer, video projector, VCR/DVD, public address system |
| Two examples of artificial environments created by technology. | School, house |
| People who use a wide variety of miniaturized tools and equipment to repair, replace, straighten, and keep teeth in the best possible condition. | Dentists |
| People who are able to replace a damaged heart valve with one made of metal and plastic because of technology. | Surgeons |
| People who can wear a tiny, computer-controlled infusion pump that automatically delivers insulin to them to help with their health condition. | Diabetics |
| Technology that is used in a sport and uses fiberglass, graphite, or ceramic to replace the conventional laminated wood. | Computer-designed tennis raquets |
| Technology that is used in sports and is now made of epoxy-glued aluminum or carbon fiber and has a mass of less than half the average steel version. | Road-racing bicycle frames |
| Technology that is used in sports and uses a super-hard aircraft alloy to replace hardwood. | Golf clubs |
| Technology that is used in sports and made of fabrics that keep out wind, rain and snow, yet allow perspiration vapor to escape. | Jogging and ski suits |
| People who use computers to write reports and keep appointments and schedules. | Secretaries |
| People who make designs for architecture, electrical circuits, and many other things using computer programs. | CAD drafters |
| Technology that is used in sports and was made by early humans. | Bow and arrow |
| What many people think technology is. | Applied science |
| A study that is concerned with the laws of nature. | Science |
| People who seek to discover and understand the laws of nature. | Scientists |
| Three examples of scientists. | Biologists, chemists, physicists |
| People who use nature's lasw to fulfill human needs. | Technologists |
| Four examples of technologists. | Designers, inventors, engineers, craftspeople |
| Technology that was used long before humans understood the physical principles governing levers. | Wheel and axle |
| Knowledge that people often assume came before technology. | Scientific knowledge |
| Technology that scientists used to observe and calculate the distance from Earth to the planets. | Telescope |
| Technology that technologists created by using the information scientists got from telescopes. | Space vehicles |
| Technology that is designed and built across a river. | Dam |
| Technology that scientists studied to develop the laws of thermodynamics. | Steam engine |
| Technology that technologists created by using the information scientists got from diabetics. | Portable computer-controlled insulin pump |
| Three object of technology that scientists use in experiments to analyze the chemical composition of substances. | Tubes, bottles, flasks |
| Technology that technologists created by using the information scientists got from the atomic theory. | Nuclear power station |
| Someone who creates and carries out plans for new products and structures. | Designer |
| A concern that involves much difficulty. | Problem |
| A statement that describes clearly what is needed to solve a problem and is not vague. | Design brief |
| A full-size or small-scale simulation of an object. | Model |
| Many different solutions that are similar, but also very different. | Alternative solutions |
| A small number of samples to be tested by typical consumers that are made by a manufacturer. | Preproduction series |
| Information that is received from typical consumers who have tested a preproduction series. | Feedback |
| Making products in a workshop or factory. | Manufacturing |
| A careful and well though-out procedure that solves a problem. | Design process |
| The first step of the design process. | Defining the problem |
| The second step of the design process. | Determining the design brief |
| The third step of the design process. | Investigating |
| Things to be thinking about when investigating. | Function, appearance, materials, construction, safety |
| To perform an action or work. | Function |
| The study of how a person, the products used, and the environment can be best fitted together. | Ergonomics |
| Some considerations included in ergonomics. | Body sizes, body movement, sight, sound, touch, smell, taste, temperature |
| Three sources that should be considered when investigating. | Existing solutions, libraries, experts |
| The fourth step of the design process. | Developing alternative solutions |
| The fifth step of the design process. | Choosing a solution |
| Four things to consider when choosing a solution. | Own skills, materials available, time needed to build each solution, cost of each solution |
| Five things included in making a sketch before making a model. | Overall dimensions, detail dimensions, material to be used, how it will be made, finish to be required |
| The sixth step of the design process. | Making models and prototypes |
| A model that is used when designing an object that is very large such as buildings, ships, and planes. | Scale model |
| The first working version of a designer's solution. | Prototype |
| Five things a designer would do when planning the steps for making an object if they did not make a model. | Select materials, plan steps for cutting and shaping material, choose correct tools, cut and shape material, apply finish |
| The seventh step of the design process. | Testing and evaluating |
| The three questions to answer when testing and evaluating. | Does it work? Does it meet the design brief? Will modifications improve the solution? |
| Five questions that may be asked about an object if it has several parts. | How efficiently does it work? Will it last? Does it need maintenance? Will it need spare parts? Is it attractive? |
| The eight and final step of the design process. | Manufacturing |
| The things you see when you look at an object. | Elements of design |
| The four elements of design. | Line, shape and form, texture, color |
| An element of design that describes the edges or contours of shapes. | Line |
| A type of line that shows strength. | Vertical line |
| A type of line that gives a sense of movement. | Diagonal line |
| A type of line that gives a feeling of stability. | Horizontal line |
| A type of line that gives a sense of grace and softness. | Curved line |
| A type of line that seems harsh and unfriendly. | Jagged line |
| A type of line that is thought of as weak. | Thin line |
| A type of line that shows extra strength. | Heavy line |
| An element of design that is two-dimensional. | Shape |
| An element of design that is three-dimensional. | Form |
| An element of design that refers to the way a surface feels or looks. | Texture |
| The colors red, blue, and yellow. | Primary colors |
| A color that is made up of two primary colors. | Secondary color |
| A color that is made up of equal parts of a primary color and a secondary color. | Tertiary color |
| Colors that go together. | Harmonizing colors |
| Another name for contrasting colors. | Complementary colors |
| The guidelines for combining the elements of design. | Principles of design |
| The six principles of design. | Balance, proportion, harmony and contrast, pattern, movement and rhythm, unity and style |
| A principle of design that means the mass of an object is evenly spread over the space used. | Balance |
| A type of balance in which an object has one half that mirrors the other half. | Symmetrical balance |
| A type of balance in which the two sides of an object are visually in balance, but are not mirroring each other. | Asymmetrical balance |
| A type of balance in which the mass of an object moves outward in all directions from a point at or near the middle. | Radial balance |
| The relationship between the sizes of two things. | Proportion |
| The mathematical formula found by the Greeks that describes proportions found in nature and has a ratio of 1 to 1.618. | The Golden Mean |
| The condition in which two things naturally go together. | Harmony |
| An obvious difference between things that a designer makes to cause consumers to feel excited or surprised. | Contrast |
| A design in which a shape is repeated many times. | Pattern |
| A principle of design that describes objects with repeating patterns that suggest movement. | Rhythm |
| A principle of design that also means similarity. | Unity |
| A famous designer who designed curved steel furniture. | Mies van der Rohe |
| A principle of design that depends on the availability and cost of materials, the tools and techniques available to shape the materials, cultural preferences, and a knowledge of the elements and principles of design. | Style |