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3d design- exam 2

QuestionAnswer
-fusion the combo of shapes or volumes along a common edge.
-human scale a design that is roughly our size
-geometric form a 3D form derived from or suggestive of geometry. Ex, cubes, spheres
-illusionary space the representation of an object or scene on a 2D surface so as to give it the appearance of a 3-dimensionality
-form physical manifestation of an idea as opposed to the content which refers to the ideaitself.2the organization or arrangement of visual elements to create a unified design3.3D composition or unit w/in the 3D comp i.e. sphere cube&pyramid are all 3D forms.
-invented texture a form of visual texture that has been created without reference to perceptual reality.
-focal point primary pointof interest in the composition. A focal point is often used to emphasize an area of particular importance or to provide a strong sense of compositional direction.
-shape a flat, enclosed area created when a line connects to encose an area, an area is surrounded by other shapes or an area filled with color or texture.
-distribution a manner in which colors, shapes, or other visual elements are arranged within the format.
-model in 3D design, a model is a technical experiment or a small scale version of a larger design
-descriptive critique a critique in which the viewer carefully describes what he or she sees when observing a design.
-modeling the process of manipulating a pliable material(such as clay) to create a 3D object
-curvilinear shape a shape whose contour is dominated by curves or flowing lines.
-negative space(or shape) a clearly defined area around a positive shape or form. 2. a shape created through the absence of an object rather than through the presence of an object.
-content an emotional and/or intellectual meaning or message of an artwork.
-space the area within or around an area of substance. The artist/designer defines and activates space when constructing a 3D object.
-pattern a design created through systematic repetition. Many patterns are based on a module or a repeated visual unit
-carving the removal of materials from a larger mass, gradually revealing an image or object. Carving is a subtractive process.
-base a horizontal support for a physical object such as a stone block supporting a bronze sculpture.
-principles of design the means by which visual elements are organized into a unified and expressive arrangement. Unity, variety, balance, scale, proportion, rhythm, illusion of space, and illusion of movement are commonly cited as principles of 2D design.
-anomaly an obvious break from norm in design.
-relief sculpture in which forms project out from a flat surface. The degree of from low to high relief.
-additive sculpture a physical object constructed from separate parts that have been connected using glues, joints, stitching, welds, etc
-subtractive sculpture a forming method in which materials are removed from a larger mass , carving drilling, cutting, and turning on a lathe are all subtractive processes
Created by: 500544758
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