Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

JRA LA Midterm 10-11

Vocabulary, Grammar, Literature, and Writing

QuestionAnswer
adjacent (adj.) Near, next to, adjoining.
alight (v.) To get down from, step down from; to come down from the air, land. (adj.) Lighted up.
barren (adj.) Not productive, bare.
disrupt (v.) To break up, disturb.
dynasty (n.) A powerful family or group of rulers that maintains its position or power for some time.
foretaste (n.) An advance indication, sample, or warning.
germinate (v.) To begin to grow, come into being.
humdrum (adj.) Ordinary, dull, routine, without variation.
hurtle (v.) To rush violently, dash headlong; to fling or hurl forcefully.
insinuate (v.) To suggest or hint slyly; to edge into something indirectly.
interminable (adj.) Endless, so long as to seem endless.
interrogate (v.) To ask questions, examine by questioning.
recompense (v.) To pay back; to give a reward. (n.) A payment for loss, service, or injury.
renovate (v.) To repair, restore to good condition, make new again.
résumé (n.) A brief summary; a short written account of one's education, working experience, or qualifications for a job.
sullen (adj.) Silent or brooding because of ill humor, anger, or resentment; slow moving, sluggish.
trickle (v.) To flow or fall by drops or in a small stream. (n.) A small, irregular quantity of anything.
trivial (adj.) Not important, minor; ordinary, commonplace.
truce (n.) A pause in fighting, temporary peace.
vicious (adj.) Evil, bad; spiteful; having bad habits or an ugly disposition; painfully severe or extreme.
to ride the high horse; on one's high horse (idiom) To affect arrogance or superiority, to act pretentiously.
available (adj.) Ready for use, at hand.
cater (v.) To satisfy the needs of, try to make things easy and pleasant; to supply food and service.
customary (adj.) Usual, expected, routine.
dissuade (v.) To persuade not to do something.
entreprenuer (n.) A person who starts up and takes on the risk of a business.
firebrand (n.) A piece of burning wood; a troublemaker; an extremely energetic or emotional person.
hazard (n.) Risk, peril. (v.) To expose to danger or harm; to gamble.
homicide (n.) The killing of one person by another.
indifference (n.) A lack of interest or concern.
indignant (adj.) Filled with resentment or anger over something unjust, unworthy, or mean.
dyed in the wool (idiom) To have one's habits or traits so deeply ingrained as to be inflexible.
indispensable (adj.) Absolutely necessary, not to be neglected.
lubricate (v.) To apply oil or grease; to make smooth, slippery, or easier to use.
mutual (adj.) Shared, felt, or shown equally by two or more people.
pelt (v.) To throw a stream of things; to strike successively; to hurry.
plague (n.) An easily spread disease causing a large number of deaths; a widespread evil. (v.) To annoy or bother.
poised (adj.) Balanced, suspended; calm, controlled; ready for action.
regime (n.) A government in power; a form or system of rule or management; a period of rule.
retard (v.) To make slow, delay, hold back.
transparent (adj.) Allowing light to pass through; easily reconized or understood; easily seen through or detected.
unscathed (adj.) Wholly unharmed, not injured.
to feather one's nest (idiom) To provide for one's comfort; especially, for comfort in later life by amassing wealth.
animated (adj.) Full of life, lively, alive.
brood (n.) A family of young animals, especially birds; any group having the same nature and origin. (v.) To think over in a worried, unhappy way.
culminate (v.) To reach a high point of development; to end, climax.
downright (adv.) Thouroughly. (adj.) Absolute, complete; frank, blunt.
drone (n.) A loafer, idler; a buzzing or humming sound; a remote-control device; a male bee. (v.) To make a buzzing sound; to speak in a dull tone of voice.
goad (v.) To drive or urge on. (n.) Something used to drive or urge on.
indulge (v.) To give in to a wish or desire, give oneself up to.
ingredient (n.) One of the materials in a mixture, recipe, or formula.
literate (adj.) Able to read and write; showing an excellent educational background; having knowledge or training.
loom (v.) To come into view; to appear in exaggerated form. (n.) A machine for weaving.
to wear one's heart on one's sleeve (idiom) To express one's emotions openly.
luster (n.) The quality of giving off light, brightness, glitter, brilliance.
miscellaneous (adj.) Mixed, of different kinds.
oration (n.) A public speech for a formal occasion.
peevish (adj.) Cross, complaining, irritable; contrary.
seethe (v.) To boil or foam; to be excited or disturbed.
singe (v.) To burn slightly. (n.) A burn at the ends or edges.
unique (adj.) One of a kind; unequaled; unusual; found only in a given class, place, or situation.
upright (adj.) Vertical, straight; good, honest. (adv.) In a vertical position.
verify (v.) To establish the truth or accuracy of, confirm.
yearn (v.) To have a strong and earnest desire.
red herring (idiom) A purposely deceitful clue meant to distract individuals from the truth.
alliance (n.) A joining together for some common purpose.
bewilder (v.) To puzzle completely, confuse.
buffoon (n.) A clown; a coarse, stupid person.
controversial (adj.) Arousing argument, dispute, or disagreement.
dishearten (v.) To discourage.
fruitless (adj.) Not producing the desired results, unsuccessful.
hostile (adj.) Unfriendly; unfavorable; warlike, aggresive.
inflammable (adj.) Easily set on fire; easily angered or aroused.
inflict (v.) To give or cause something unpleasant, impose.
malignant (adj.) Deadly, extremely harmful, evil; spiteful, malicious.
to beat about the bush (idiom) To approach a subject indirectly.
mortify (v.) To hurt someone's feelings deeply; to cause embarrassment or humiliation; to subdue or discipline by self-denial or suffering.
orthodox (adj.) In agreement with established or generally accepted beliefs or ways of doing things.
procure (v.) To obtain through special effort; to bring about.
scurry (v.) To run quickly, scamper, hurry.
sodden (adj.) Soaked with liquid or moisture; expressionless, dull; spiritless, listless.
spirited (adj.) Full of life and vigor, courageous.
virtual (adj.) Having a certain force or effect in fact, but not in name; so close as to be equivalent to the real thing.
void (adj.) Completely empty; having no legal force or effect. (n.) An empty or unfilled space. (v.) To cancel or nullify.
wayward (adj.) Disobedient, willful; unpredictable, capricious.
wince (v.) To draw back suddenly, as though in pain or fear. (n.) The act of drawing back in this way.
to put the screws on (idiom) To pressure someone to do or confess something.
preposition A part of speech that occurs before a noun or pronoun and expresses a relationship between it and another word in the sentence.
prepositional phrase A group of words that begins with a preposition and ends with a noun or pronoun.
object of the preposition A noun or pronoun that is used with a preposition in a prepositional phrase.
compound sentence A type of sentence formed from two simple sentences joined by a comma and a coordinating conjunction.
transition A part of speech that sequences information, gives an example, compares, contrasts, contributes additional information, summarizes, and divides an idea.
parallel structure A part of speech that combines ideas together by using repetitive word patterns with the same part of speech.
IDEEER A type of writing system used commonly for a paragraph to sound formal.
Identify The first sentence in an IDEEER paragraph that states what you will be talking about.
Define The second sentence in an IDEEER paragraph that explains your Identify sentence.
Example The first out of three parts of each IDEEER middle sentence that gives an example related to the Identify and Define sentences.
Explain The second out of three parts of each IDEEER middle sentence that explains the example related to the Identify and Define sentences.
Evidence The third out of three parts of each IDEEER middle sentence that shows evidence of the example related to the Identify and Define sentences.
Restate The sixth sentence in an IDEEER paragraph that restates the Identify and Define sentences while concluding the paragraph.
The Giver A novel with the theme of a utopian society.
Jonas The protagonist in "The Giver" who becomes the new Receiver of Memory.
Asher Jonas's best friend in "The Giver" who always misuses language.
Lily Jonas's sister in "The Giver" who loves her comfort object.
Mom Jonas's mom in "The Giver" who is on the Department of Justice.
Dad Jonas's dad in "The Giver" who is a nurturer and fond of a baby named Gabriel.
Gabriel A baby in "The Giver" who has pale eyes just like Jonas.
Fiona Jonas's friend in "The Giver" who Jonas has stirrings about.
Giver Jonas's mentor in "The Giver" who trains Jonas to become the new Receiver of Memory.
Rosemary A girl in "The Giver" who was the former Receiver of Memory.
The Highwayman A poem about a poor person in love with a maiden.
Highwayman A man in "The Highwayman" who journeys to the old inn to meet the maiden.
Bess The landlord's daughter in "The Highwayman" who loved by two people.
Tim The ostler in "The Highwayman" who is also in love with Bess.
Freak the Mighty A novel with the theme of friendship.
Max A boy in "Freak the Mighty" who is isolated from everyone else.
Kevin A crippled boy in "Freak the Mighty" who becomes friends with Max.
Grim Max's grandfather in "Freak the Mighty" who is always thinking that Max will be just like his father.
Gram Max's grandmother in "Freak the Mighty" who worries too much.
Gwen Avery Kevin's mom in "Freak the Mighty" who is terrified when she sees Max for the first time.
Kenny Kane Max's dad in "Freak the Mighty" who went to jail for killing Max's mom.
Tony D A boy in "Freak the Mighty" who likes to throw cherry bombs with his gang.
Loretta Lee A smoker in "Freak the Mighty" who lives with Iggy Lee.
Iggy Lee An alcoholic in "Freak the Mighty" who is the leader of a gang called "The Panheads."
Kevin's dad Kevin's dad in "Freak the Mighty" who was a magician.
I'm Nobody. Who Are You? A poem written by Emily Dickinson that shows a relationship to "Freak the Mighty."
A Christmas Carol A novella with the theme of Christmas.
Scrooge A mean man in "A Christmas Carol" who is visitd by three spirits.
Jacob Marley A ghost of a man in "A Christmas Carol" who used to work for Scrooge.
Bob Cratchit A man in "A Christmas Carol" who works for Scrooge.
Tiny Tim A little boy in "A Christmas Carol" who is crippled and poor.
Scooge's Nephew An elegant man in "A Christmas Carol" who always gives Scrooge a second chance to change his ways.
Ghost Of Christmas Past A light in "A Christmas Carol" who shows Scrooge memories of the past.
Ghost Of Christmas Present A jolly ghost in "A Christmas Carol" who brings Scrooge to see Bob Cratchit's family and Scrooge's nephew.
Ghost Of Christmas Yet To Come Scrooge's shadow in "A Christmas Carol" who shows the death of Tiny Tim and himself.
Irony A part of speech that can be verbal, situational, or dramatic.
Verbal Irony A type of irony when a person says one thing but means another.
Situational Irony A type of irony when an event is unexpected with a degree of certainty.
Dramatic Irony A type of irony when the reader knows information, but the characters do not.
point of view The way a story gets told and who tells it.
first person A type of point of view when the narrator uses words like "I" and is a character in the story who may or may not have an effect on events within it.
third person limited A type of point of view when the narrator uses words like "he", "she", and "they", and you can only see the feelings of one charcter.
third person omniscient A type of point of view when the narrator uses words like "he", "she", or "they", and you can see the feelings of at least two characters.
unreliable narrator A type of point of view when a narrator describes events in the story, but seems to make obvious mistakes or gives the wrong idea.
imagery A type of figurative language that appeals to the senses.
simile A type of figurative language that compares one thing to another using "like" or "as".
metaphor A type of figurative language that compares two things without using "like" or "as".
personification A type of figurative language that gives human qualities to inanimate objects.
hyperbole A type of figurative language that exaggerates an idea.
characters The people, animals, or things appearing in a literary work.
round A type of character that convincing, true to life, and has many different personality traits.
flat A type of character that is stereotyped, shallow, symbolic, and has one or two personality traits.
static A type of character that does not change throughout the story.
dynamic A type of character that changes throughout the story.
protagonist The main character in a work, on whom the author focuses most of the narrative attention.
antagonist The character who opposes the protagonist.
direct characterization A type of characterization when the author develops the personality of a character through direct statements.
indirect characterization A type of characterization when the author reveals a character's personality through the charcter's thoughts, words, and actions, the comments of other characters, or the character's physical appearance.
setting Where and when a story takes place.
mood The emotional feelings inspired by a work.
tone The author's feelings towards a literary work.
conflict The major struggle between two forces in a story.
character vs. character A type of conflict when the main character is in conflict with another character.
character vs. nature A type of conflict when the main character is in conflict with the forces of nature.
character vs. society A type of conflict when the main character is in conflict with a larger group of characters.
character vs. self A type of conflict when the main character is in conflict with himself/herself.
plot The series of related events that makes up the story.
exposition The start of the story.
rising action The series of conflicts and crisis in the story that leads to the climax.
climax The turning point or the most intense moment in the story.
falling action All of the action which follows the climax.
resolution The conclusion of the story.
theme The big idea that the story conveys about life.
symbolism A type of figurative language that can represent an idea, quality, or concept larger than itself.
denouement Any events that occur after the falling action in the story.
foreshadowing The use of clues that suggest or predict what will occur later in the story.
allusion A reference to a well-known person, place, event, literary work, or work of art.
alliteration A type of figurative language that is the repitition of initial constant sounds.
onomatopoeia A type of figurative language that is the use of words that imitate sounds.
Community The setting in "The Giver".
Katya Dad's sister who had ribbons in her hair when she was a Nine.
Stirrings Inappropriate dreams controlled by a pill.
Elders People who watch kids and decide what assignment he/she will get.
Nurturing Center The place where nurturers take care of newborns.
House of the Old A place where the elderly people are bathed by volunteers.
Ceremony of Twelve A ceremony during which Twelves get their assignments.
Assistant Recreation Director A person who watches and takes care of kids in the recreation area.
dwelling A house that holds one family unit.
release When a person is stabbed with a needle and killed.
Annex Room Where Jonas goes to get training from the Giver.
Elsewhere The area beyond the Community.
Hall of Open Records Where records of relatives are located.
New Tenements Where the poor and drunk people live.
millpond Where the Fourth of July fireworks took place.
down under Also known as the basement, where Max sleeps.
speaker A machine that distributes noise all over the Community.
instructor A teacher of a class.
Telling of Feelings When a family unit sits down and shares their feelings of that day.
Naming A ceremony during which each newborn is given to its family unit.
Caretaker of the Old A person who is in charge of maintaining the House of the Old.
Bicycle Repair Department A department that was relocated so often in the Community people could never find it.
Charles Dickens An author who was born on February 7, 1812 and wrote "A Christmas Carol".
Cad's Hill A house that Charles Dickens bought when he was 44.
Cathrine Hogarth A woman who married Charles Dickens in 1835 and gave birth to 10 kids.
"The Frozen Deep" A play created by Charles Dickens.
Ellen Ternen A woman who played a role in "The Frozen Deep" and married Charles Dickens, who divorced Cathrine Hogarth.
West Mencer Abby The place where Charles Dickens was buried after he died on June 9, 1870.
Created by: math47ja
Popular English Vocabulary sets

 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards