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ABA Unit 2

QuestionAnswer
Respondent behaviors no training, a natural response, reflexes- react/respond to stimuli consequences don’t influence this behavior. example: reprimand if you blink after puff of air
Operant behavior Behavior “operates” on the environment . Consequences DO influence behavior. Ex) reprimand when you try to look at another student’s test
Operant behavior details Frequency of a behavior is determined by history of consequences. Behavior is selected, altered, and maintained by consequences. ex) language and your verbal community process and selective effects of consequences on behavior Establish functional rel
Positive reinforcement production, addition, or increase of something in the environment. ex) Give a child a sticker after she cleans her room
Negative reinforcement removal, subtraction, or reduction of something in the environment (aversive things in the environment) ex) You get out of taking a test if you study and perform well on tests and quizzes
Escape aversive stimulus was already presented at the time of behavioral response
Avoidance aversive stimulus not yet presented; response prevents the presentation of the aversive stimulus. Behavior typically preceded by warning signal
Social reinforcement reinforcement is provided by someone else
Automatic Reinforcement behavior produces its own reinforcement
Unconditioned reinforcer primary reinforcer, biologically relevant (food, water, sex, oxygen)
Conditioned reinforcer secondary reinforcer. Starts as NS but through respondent conditioning becomes a CS (let‘s go for a walk, let's go get a cookie, notifications)
Factors influencing reinforcement 1) Immediacy 2) Contingency 3) Magnitude of reinforcer 4) Motivation
Immediacy (1 vs 10 min after behavior occurs)-- closer reinforcement is to the behavior, the better it works
Contingency: more often when behavior occurs than when behavior is absent
Magnitude of reinforcer ( 1 cent vs $10)
Motivation (i give you 10 dollars after you just won the lottery vs if you are a broke student)
Establishing Operations: Event that temporarily increases the value (strength) of a reinforcer and evokes a behavior
Abolishing Operations Event that temporarily decreases the value (strength) of a reinforcer and abates a behavior
Putative  Commonly accepted or supposed Assumed to exist Inferred (putative punisher/reinforcer)
Fixed Ratio: reinforcement is provided after a fixed number of responses (student gets a “get out of homework pass” for every 10 homework assignments that are completed= fixed ratio 10)
Fixed interval: First response that occurs after a given period of time (picking up a paper check, free stuff on birthday, free stuff on games)
Variable ratio: reinforcement is provided after a variable number of responses Ratio represents the average number of responses that must be completed to obtain reinforcement
Variable interval the first response that occurs after a variable period of time
Concurrent schedules: all schedules in effect at a given moment. May differ by: schedule, magnitude, immediacy, response effort
Matching Law behavior producing greater (more frequent, higher magnitude, faster, lower effort) reinforcement will happen more often than other behaviors
Multiple schedules of reinforcement two schedules of reinforcement are sequential
Behavioral Contrast changes to one schedule of reinforcement will affect the other schedule in a multiple schedule scenario
Operant Extinction A previously reinforced response no longer produces the reinforcer that previously followed it, resulting in a decrease in the future probability of that response.
Social positive reinforcement No longer give attention/toys/food-- behavior occurs, nothing in environment changes, only reinforcer changes
Social negative reinforcement No longer remove demands, keep demanding
Automatic Positive Reinforcement no longer provide sensory stimulation: go to fridge, and snack isn’t there
Automatic negative reinforcement no longer provide pain reduction (still grab ibuprofen, for some reason it doesn’t work
Extinction burst increased frequency/intensity of behavior: spamming elevator button when it doesn’t work
Response variability no one answers door, will bang on door, turn handle, look into room
factors influencing extinction Reinforcement schedule prior to extinction , Intermittent reinforcement, Delivery of reinforcement after extinction, Reinforcement of functionally equivalent alternative behavior during extinction
spontaneous recovery Behavior tents to re-emerge in contexts similar to where it was previously reinforced
Antecedents behavior occurs in situations where it was reinforced in the past (not just randomly)
SD stimulus correlated with the availability of reinforcement for a particular response
Sdelta: stimulus correlated with the unavailability of reinforcement for that response. No reinforcement available for behavior in the presence of other antecedent stimulus
Stimulus class class of stimuli with similar features and which produce the same functional effect on behavior
Feature same response, share physical properties
Arbitrary same response, different physical properties.
Response Generalization when person has untrained responses that produce the same reinforcement and occur under the same stimulus conditions as the trained target behavior
Conditional Discriminations when behavior comes under the operant control of one stimulus when it is in the presence or context of another stimulus
simple discrimination only one stimulus condition exerts control over a response
differential reinforcement arranging different reinforcement contingencies for different responses so that one response is more likely to occur than another
Premack Principle more probable behaviors will reinforce less-probable behaviors
DRA differential reinforcement of alternative behavior. ex) Give attention to a dog who sits at your feet and no attention to a dog who jumps
DRI differential reinforcement of an incompatible behavior. Ex) if someone scratches their face, which results in an escape from demands, provide a break for placing hands in lap.
DRO differential reinforcement of other behavior—TIME BASED. Ex) if someone scratches their face, which results in escape from demands, provide break for periods of time without scratching
Whole Interval DRO the problem must be absent for the WHOLE interval for reinforcement
Momentary DRO the problem must be absent at the END of the interval for reinforcement
DRL differential reinforcement of low rates of responding: used to get a behavior to occur less often—not looking to eliminate behavior
Full Session DRL Reinforcer is delivered when fewer than a specified number of responses occurs per time period, delivered at the end of the session Ex) dessert given if the child gets up from the table fewer than 3 times during supper
Spaced Responding DRL Reinforcer is delivered for a response when it is separated from the previous response by a specified interval of time, occurs before the end of the interval, it is reset Ex) Parents’ phone call answered only if it’s been 2 days since last call
DRH differential reinforcement of high rates of behavior
Rate criterion set a criterion and provide reinforcement if above a threshold Example: Reinforcement if # of math problems completed in interval is above the criterion Example: Reinforcement if the whole chapter is read before bed
Interresponse criterion: Set a criterion for the amount of time between a response and the next that will be reinforced. Differential reinforcement of short IRT’s Example: Reinforcement for every math problem done within 30 seconds
Targeting respondent behaviors Extinction Conditioning—learning a new response to a stimulus Targeting conditioned emotional response—extinction for CERs through CS without US Counterconditioning—changing a CER’s property through new pairing
Targeting operant behaviors Extinction Conditioning—changing an operant response using consequences or antecedents
desensitization change animal’s emotional response to stimulus, presentation of increasingly challenging levels of an aversive stimulus. No pairing of appetitive stimuli.
Systematic desensitization graduated exposure, exposure therapy
counterconditioning changing conditioning stimuli eliciting conditioned responses of fear, anxiety, or avoidance into stimuli which elicit no responses or positive responses
Response-independent pairing pair aversive stimulus and appetitive stimulus (organism’s behavior is not contingent)
Response-dependent pairing: still pair aversive and appetitive, but will only present appetitive stimulus if response occurs
applying extinction steps Collect data, identify reinforcer through functional assessment, Eliminate reinforcer, consider schedule of reinforcement, reinforce alternative behavior, promote generalization and maintenance
Function-based treatment Commonly alters antecedent arrangements Programs extinction Reinforces a functionally equivalent alternative
Prompting providing any supplemental stimulus that produces the target response (along with SD)
Response Prompts supplemental assistance delivered by another person that increases the likelihood of other target response
SD prompt target/natural antecedent whose presence has historically signaled that reinforcement is available for a response
Verbal prompt tell someone to do something (instructions, hints, questions, reminders, etc.)
Gestural prompt motion toward the materials involved in behavior—usually includes re-representation of the SD
Model Prompt: show someone how to perform the entire behavior Ex) show someone how to zip a zipper—demonstrating by performing the behavior “Zip it like this”
Physical prompt use hand-over-hand guidance to help someone perform the behavior
STIMULUS PROMPTS changing the stimulus to increase the likelihood of a correct response
Within-stimulus alter a feature of the target stimulus itself “Touch B” B W Q (B is bolded)
Extra-stimulus add something that is not normally part of the target stimulus Adding a red square around the image they should pick Sign that tells employees to wash their hands before returning to work
PROMPTING HIERARCHIES Least to most: Verbal Gestural Model Physical
Prompt fading: gradually remove prompts across trials
Fading across response prompts: Most-to-least system of prompts—start with most intrusive prompts and then fade intensity
Fading within response prompt: slowly fade out parts of prompt Provide all 4 steps of instructions, then 3,2,1
Prompt delay: increase delay of prompt presentation across trials Time delay procedure (constant or gradual)
Stimulus fading: gradually remove antecedent stimulus related to the SD itself (making a picture prompt smaller or closer)
Created by: clairemaggard
 

 



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