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IFSN Lesson 5 Quiz
System Life Cycle Quiz
| Question | Answer |
|---|---|
| is a conceptual model used in project management that describes the stages involved in an information system development project, from an initial feasibility study through maintenance of the completed application. | systems development life cycle (SDLC) |
| can apply to technical and non-technical systems. Project and program managers typically take part in this, along with system and software engineers, development teams and end-users. | systems development life cycle (SDLC) |
| (also called the feasibility stage) is exactly what it sounds like: the phase in which developers will plan for the upcoming project. | Planning Stage |
| It helps to define the problem and scope of any existing systems, as well as determine the objectives for their new systems. | Planning Stage |
| In this stage, by developing an effective outline for the upcoming development cycle, they'll theoretically catch problems before they affect development. | Planning Stage |
| sets the project schedule, which can be of key importance if development is for a commercial product that must be sent to market by a certain time. | Planning Stage |
| includes gathering all the specific details required for a new system as well as determining the first ideas for prototypes. | Analysis Stage |
| Define any prototype system requirements | Analysis Stage |
| Evaluate alternatives to existing prototypes | Analysis Stage |
| Perform research and analysis to determine the needs of end-users | Analysis Stage |
| This includes all the specifications for software, hardware, and network requirements for the system they plan to build. | Analysis Stage |
| This will prevent them from _________ or resources when working at the same place as other development teams. | overdrawing funding |
| is a necessary precursor to the main developer stage. | Design Stage |
| Developers will first outline the details for the overall application, alongside specific aspects, such as its: User interfaces System interfaces Network and network requirements Databases | Design Stage |
| is the part where developers actually write code and build the application according to the earlier design documents and outlined specifications. | Development Stage |
| code is built per the design document specifications. In theory, all of the prior planning and outlined should make the actual development phase relatively straightforward. | Product program |
| Developers will follow any coding guidelines as defined by the organization and utilize different tools such as compilers, debuggers, and interpreters. | Development Stage |
| can include staples such as C++, PHP, and more. Developers will choose the right programming code to use based on the project specifications and requirements. | Programming languages |
| Building software is not the end. | Testing Stage |
| Now it must be tested to make sure that there aren’t any bugs and that the end-user experience will not negatively be affected at any point. | Testing Stage |
| During the _______ developers will go over their software with a fine-tooth comb, noting any bugs or defects that need to be tracked, fixed, and later retested. | Testing Stage |
| After testing, the overall design for the software will come together. | Implementation and Integration Stage |
| Different ________ will be integrated into the primary source code through developer efforts, usually by leveraging training environments to detect further errors or defects. | modules or designs |
| Different modules or designs will be integrated into the primary source code through developer efforts, usually by leveraging training environments to detect further errors or defects. | Implementation and Integration Stage |
| simply means to hide the details to reduce complexity and increases efficiency or quality. | Abstraction |
| simply means dividing the system or project into smaller parts to reduce the complexity of the system or project. | Modularity |
| simply means a technique to design a structure of something. | Architecture |
| _______ in designing software is a concept that focuses on various elements and the data of the structure. | Architecture |
| of software design is actually a process of developing or presenting the software or system in a detailed manner that means to elaborate a system or software. | Refinement concept |
| simply means a repeated form or design in which the same shape is repeated several times | Pattern |
| in the design process means the repetition of a solution to a common recurring problem within a certain context. | Pattern |
| simply means to hide the information so that it cannot be accessed by an unwanted party. | Information hiding |
| is achieved by designing the modules in a manner that the information gathered or contained in one module is hidden and can’t be accessed by any other modules. | Information hiding |
| simply means reconstructing something in such a way that it does not affect the behavior of any other features. | Refactoring |
| in software design means reconstructing the design to reduce complexity and simplify it without affecting the behavior or its functions. | Refactoring |
| This can include handling residual bugs that were not able to be patched before launch or resolving new issues that crop up due to user reports. Larger systems may require longer maintenance stages compared to smaller systems. | Maintenance Stage |
| are responsible for implementing any changes that the software might need after deployment. | Developers |