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Exam #1 Lifespan
| Definition | Term |
|---|---|
| Focus on aspects of physiology, cognition, and socioemotional | Development |
| Understanding of changes ex. children's jokes change | Qualitative |
| Numbers of changes | Quantitative |
| Builds on what came before | Cumulative |
| Gains and losses -> goes both ways | Multidirectional |
| Everything depends on everything else | Holistic |
| Changeable, malleable | Plastic |
| Generation of people born at the same time | Cohort |
| Dramatic transformations | Discontinuity |
| Development unfolds slowly and gradually over time | Continuity |
| Proposed explanation for a given phenomenon, that can be tested by research | Hypothesis |
| A way of organizing a set of observations or facts into a comprehensive explanation of how something works | Theory |
| Combined both psychosexual development ideas and psychosocial developmental ideas | Eric Erikson |
| If caregivers are reliable and loving, the baby develops hope and safety. If neglected, the baby learns fear and suspicion | Infancy (Birth to 18 months): Trust vs. Mistrust |
| Encouraged toddlers gain independence and willpower. Overly restricted toddlers feel shame and doubt their abilities | Early Childhood (18 months to 3 years): Autonomy vs. Shame and Doubt |
| Children try new activities and gain purpose. If scolded or made to feel silly, they develop guilt | Preschool (3 to 5 years): Initiative vs. Guilt |
| Succeeding in school and social tasks builds competence and pride. Failing repeatedly leads to feelings of inferiority | School Age (6 to 11 years): Industry vs. Inferiority |
| Exploring values and social roles builds a true sense of self and fidelity (loyalty to oneself). Confusion leaves a person feeling lost | Adolescence (12 to 18 years): Identity vs. Role Confusion |
| Forming deep, committed relationships brings love. Failing to connect can lead to loneliness and isolation | Young Adulthood (19 to 40 years): Intimacy vs. Isolation |
| Contributing to society, work, or family creates care and a sense of accomplishment. Doing nothing leaves a person feeling stuck | Middle Adulthood (40 to 65 years): Generativity vs. Stagnation |
| Looking back with satisfaction brings wisdom and peace. Looking back with regret leads to bitterness and despair | Maturity (65 to death): Integrity vs. Despair |
| In an experimental study, the factor that the experimenter MANIPULATES | Independent variable (IV) |
| In an experimental study, the factor that the experimenter OBSERVES | Dependent Variable (DV) |
| Development caused by genetics or environment | Nature vs. Nurture |
| Pleasure oriented | Id |
| Rational thoughts, plans to cope with reality | Ego |
| Right or wrong, no in between | Superego |
| A lasting emotional tie between two people who each strive to maintain closeness to the other and act to ensure that the relationship continues | Attachment |
| A form of learning in which a person or an animal comes to associate environmental stimuli with physiological responses | Classical Conditioning |
| Behavior becomes more or less probable depending on its consequences | Operant Conditioning |
| A behavior followed by a rewarding or pleasant outcome | Reinforcement |
| A behavior followed by an aversive or unpleasant outcome | Punishment |
| ADDING a DESIRABLE stimulus to increase the chance of a behavior happening again ex. Getting a sticker for telling the truth | Positive Reinforcement |
| REMOVING an UNPLEASANT stimulus to increase the chance of a behavior happening again ex. Taking an aspirin to get rid of a headache | Negative Reinforcement |
| ADDING an UNPLEASANT stimulus to decrease the chance of a behavior happening again ex. Touching a hot stove and feeling pain | Positive Punishment |
| REMOVING a PLEASANT stimulus to decrease the chance of a behavior happening again ex. Having your cell phone taken away for missing your curfew | Negative Punishment |