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INTEMEDIAFA'S
| Question | Answer |
|---|---|
| M1-M2 | |
| What is the primary goal of UX design? To increase the number of interface elements To identify and solve user problems To create advertisements for a product To select attractive colors for an interface | To identify and solve user problems |
| Which area is the main focus of UI design? The user's entire journey and environment The organization's business structure Long-term market research only Screens, icons, buttons, and other visual interface elements | Screens, icons, buttons, and other visual interface elements |
| Which UX principle means that a product should meet user needs and solve problems effectively? Contrast Hierarchy Proximity Usefulness | Usefulness |
| Which UI design principle helps users recognize key information and distinguish it from less important elements at a glance? Hierarchy Desirability Credibility Accessibility | Hierarchy |
| Which of the following is an example of quantitative user research? Funnel analysis Focus groups User interviews Diary studies | Funnel analysis |
| What type of data is normally collected through qualitative research? Financial and accounting records Opinions, comments, behaviors, feelings, and motivations Only percentages and numerical measurements Automated system logs only | Opinions, comments, behaviors, feelings, and motivations |
| What is an empathy map? A schedule for product deployment A financial chart used to calculate development costs A collaborative visualization of what a team knows about a type of user A technical diagram of a software database | A collaborative visualization of what a team knows about a type of user |
| Which type of persona focuses on the user's role in an organization and uses both qualitative and quantitative data? Role-based persona Fictional persona Goal-directed persona Engaging persona | Role-based persona |
| What does a journey map primarily show? The source code used to create an application The colors and fonts used in an interface The steps a user takes in a process to accomplish a goal The organizational hierarchy of a design team | The steps a user takes in a process to accomplish a goal |
| Which statement best distinguishes a user story map from a journey map? A journey map is used only for business accounting. A journey map supports discovery and understanding, while a user story map supports planning and implementation. | A journey map supports discovery and understanding, while a user story map supports planning and implementation. |
| UX design considers the entire process of acquiring and integrating a product, including branding, usability, design, and function. True False | True |
| UI design focuses only on user interviews and does not involve visual interface elements. True False | False |
| Accessibility aims to create experiences that are usable by everyone, including people with disabilities. True False | True |
| Proximity recommends placing unrelated controls, such as Quit and Play, directly beside each other. True False | False |
| Quantitative research produces objective and measurable data. True False | True |
| Empathy maps are best introduced only after a product has been fully developed. True False | False |
| Personas are research-informed fictional characters representing different user types. True False | True |
| Fictional personas arise directly from user research and should always be trusted as the primary guide for product development. True False | False |
| Service blueprints extend journey maps by focusing on the business and the relationships among service components. True False | True |
| Human-centered design encourages teams to rush toward one large solution without prototyping, testing, or refinement. True False | false |
| M3 | |
| What is information architecture primarily concerned with? Making information findable and understandable Writing program source code Selecting colors and typefaces Producing promotional materials | Making information findable and understandable |
| Which principle of information architecture recommends keeping the number of options to a minimum? Principle of growth Principle of objects Principle of front doors Principle of choices | Principle of choices |
| According to the principle of disclosure, what should designers provide? Every detail on the first screen Only examples of completed products A preview that indicates what information users will find by exploring further | A preview that indicates what information users will find by exploring further |
| Which information architecture principle assumes that many users will enter through a page other than the home page? Principle of exemplars Principle of front doors Principle of focused navigation Principle of objects | Principle of front doors |
| Which user-testing method asks participants to navigate using link names to determine whether key information can be found? Tree testing Open interviewing Usability testing Click testing | Tree testing |
| Which testing method examines how users interact with available UI components and identifies navigation elements that are used or overlooked? Tree testing Diary testing Click testing Closed card sorting | Click testing |
| What is the main purpose of wireframing? To establish and communicate the structure and flow of a possible design solution To replace user research To measure website traffic To finalize all branding and editorial copy immediately | To establish and communicate the structure and flow of a possible design solution |
| Which description best matches a low-fidelity wireframe? A completed application ready for release A basic greyscale outline showing the core structure and features A detailed design containing all imagery and copy | A basic greyscale outline showing the core structure and features |
| When clickable areas and functional user journeys are added to a high-fidelity wireframe, what does it become in practical terms? A content inventory A card-sorting exercise A functional prototype A sitemap | A functional prototype |
| What does a user flow diagram depict? The product's visual branding rules The path a user can take to complete a task while interacting with a product The organization's reporting structure The website's server configuration | The path a user can take to complete a task while interacting with a product |
| Information architecture includes searching, browsing, categorizing, and presenting relevant information. True False | True |
| Good information architecture should be considered only after a product has been completely designed. True False | False |
| The principle of objects treats content as something with lifecycles, behaviors, and attributes. True False | True |
| The principle of focused navigation recommends mixing unrelated navigation items together. True False | False |
| The principle of growth encourages designers to assume that website content will expand and that the site should be scalable. True False | True |
| Tree testing is described as a qualitative testing method only. True False | False |
| Closed card sorting can provide both quantitative and qualitative information about the strength of category names. True False | True |
| Usability testing can reveal how and why users find or ignore information on a website or product. True False | True |
| High-fidelity wireframes normally exclude content, branding, stylistic elements, and editorial copy. True False | False |
| Refining a user flow with feedback is one of the steps in designing a user flow. True False | True |
| M4 | |
| What is a UI color palette? A list of interface animations A collection of fonts used in an interface A set of user research questions A collection of colors used across an application or website | A collection of colors used across an application or website |
| According to the 60-30-10 rule, how much of the design should use the accent color? 30% 60% 10% 5% | 10% |
| Which Gestalt principle explains how people automatically fill gaps to perceive a complete shape? Common fate Proximity Closure Invariance | Closure |
| Which Gestalt principle states that elements close together are perceived as a group? Proximity Figure/Ground Multistability Pragnanz | Proximity |
| What is macro white space? The large space between major layout elements and around the design layout The space between letters in a word The small space between lines and paragraphs A background that must be white | The large space between major layout elements and around the design layout |
| Color can shape user experience and influence decision-making. True False | True |
| The meaning and interpretation of colors are identical across all cultures. True False | False |
| Typography involves organizing typefaces to create readable, usable, and user-friendly interfaces. True False | True |
| White space must always be white and cannot contain a texture, pattern, or background image. True False | False |
| The Gestalt principle of similarity explains why elements that share characteristics are perceived as grouped. True False | True |
| M5 | |
| What does the acronym POUR represent in the Web Content Accessibility Guidelines? Practical, Organized, Usable, and Responsive Perceptive, Operational, Useful, and Reliable Perceivable, Operable, Understandable, and Robust | Perceivable, Operable, Understandable, and Robust |
| Which WCAG conformance level is identified as the minimal level? Level AAA Level AA Level A Level POUR | |
| How many basic accessibility guidelines are described under the four WCAG principles? 12 16 4 8 | 12 |
| Which WCAG principle requires information and user-interface components to be presented in ways users can perceive? Operable Robust Understandable Perceivable | Perceivable |
| Which guideline requires all functionality to be available through a keyboard? Keyboard Accessible Adaptable Distinguishable Text Alternatives | Keyboard Accessible |
| Under which WCAG principle should designers provide enough time for users to read and use content? Perceivable Robust Operable Understandable | |
| What is the main objective of inclusive design? To create products exclusively for users with permanent disabilities To design one standard experience without considering individual differences To create accessible products and experiences usab | To create accessible products and experiences usable and understandable by as many people as possible |
| Which inclusive-design principle involves designing for a specific group and expanding the solution to benefit others? Learn from Diversity Maximize Compatibility Solve for One, Extend to Many Recognize Exclusion | Solve for One, Extend to Many |
| According to the module, which model places responsibility on society to remove environmental, social, and attitudinal barriers? Clinical Model of Accessibility Individual Model of Disability Social Model of Disability Medical Model of Disa | Social Model of Disability |
| Which design solution can improve screen visibility under bright sunlight? Large fonts and strong color contrast Audio-only navigation Smaller fonts and weaker contrast Flashing content with multiple colors | Large fonts and strong color contrast |