Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Marketing Unit 2

TermDefinition
Business-to-business marketing involves the marketing of products and services to companies, governments, or not-for-profit organizations for use in the creation of goods and services that they can produce and market to others.
Organizational Buyers are those manufacturers, wholesalers, retailers, service companies, nonprofit organizations, and government agencies that buy goods and services for their own use or for resale.
North American Industry Classification System (NAICS) provides common industry definitions for Canada, Mexico, and the United States, which makes it easier to measure economic activity in the three member countries of the United States–Mexico–Canada Agreement (USMCA)
Derived Demand the demand for industrial products and services that is driven by, or derived from, the demand for consumer products and services
Organizational Buying Behavior is the DECISION-MAKING-PROCESS that organizations use to establish the need for product and services and identify, evaluate, and choose among alternative brands and suppliers
Buying Center consists of the GROUP of people in an organization who participate in the buying process and share common goals, risks, and knowledge important to a purchase decision
Buy Classes consist of three types of organizational buying situations: straight rebuy, new buy, and modified rebuy
E-marketplaces ONLINE trading communities that bring together buyers and supplier organizations to make possible the real-time exchange of information, money, products, and services. Also called B2B exchanges or e‑hubs
Traditional Auction in an e-marketplace, is an online auction in which a seller puts an item up for sale and would-be buyers are invited to bid in competition with each other
Reverse Auction in an e-marketplace, is an online auction in which a buyer communicates a need for a product or service and would-be suppliers are invited to bid in competition with each other.
Countertrade is the practice of using BARTER rather than money for making global sales
Balance of Trade the difference between the monetary value of a nation’s exports and imports
Globalization the focus on creating economic, cultural, political, and technological INTERDEPENDENCE among individual national institutions and economies
Protectionism the practice of shielding one or more industries within a country’s economy from foreign competition through the use of tariffs or quotas
Tariffs government TAXES on products or services entering a country that primarily serve to raise prices on imports.
Quota is a restriction placed on the AMOUNT of a product allowed to enter or leave a country
World Trade Organization (WTO) a permanent institution that sets rules governing trade between its members through panels of trade experts who decide on trade disputes between members and issue binding decisions.
Trade War a situation in which countries try to DAMAGE each other’s trade, typically by imposition of tariff and quota restrictions
Global Competition exists when firms originate, produce, and market their products and services worldwide
Multi-domestic Marketing Strategy used by multinational firms that have as many DIFFERENT PRODUCT VARIATIONS, brand names, and advertising programs as countries in which they do business
Global Marketing Strategy used by transnational firms that employ the practice of standardizing marketing activities when there are cultural similarities and adapting them when cultures differ.
Global Brand a brand marketed under the same name in MULTIPLE countries with similar and centrally coordinated marketing programs
Global Consumers consumer groups living in many countries or regions of the world who have similar needs or seek similar features and benefits from products or services
Economic Espionage the clandestine collection of trade secrets or proprietary information about a company’s competitors
Cross-Cultural Analysis the study of similarities and differences among consumers in two or more nations or societies
Customs what is considered normal and expected about the way people do things in a specific country.
Foreign Corrupt Practices Act (1977) a law, amended by the International Anti-Dumping and Fair Competition Act (1998), that makes it a crime for U.S. corporations to bribe an official of a foreign government or political party to obtain or retain business in a foreign country
Cultural Symbols things that represent ideas and concepts in a specific culture
Back Translation the practice where a translated word or phrase is retranslated into the original language by a different interpreter to catch errors
Consumer Ethnocentrism the tendency to believe that it is inappropriate, indeed immortal, to purchase foreign-made products
Currency Exchange Rate the price of one country’s currency expressed in terms of another country’s currency
Exporting a global market-entry strategy in which a company produces products in one country and sells them in another country
Joint Venture a global market-entry strategy in which a foreign company and a local firm invest together to create a local business in order to share the ownership, control, and profits of the new company
Marketing Research the process of defining a marketing problem and opportunity, systematically collecting and analyzing information, and recommending actions
Measures of Success criteria or standards used in evaluating proposed solutions to the problem
Constraints in a decision, the restrictions placed on potential solutions to a problem
Data the facts and figures related to the project that are divided into two main parts: secondary data and primary data
Secondary Data the facts and figures that have already been recorded prior to the project at hand.
Primary Data the facts and figures that are newly collected for the project
Observational Data the facts and figures obtained by watching how people actually behave, using mechanical, personal, or neuromarketing data collection methods
Questionnare Data the facts and figures obtained by asking people about their attitudes, awareness, intentions, and behaviors
Information Technology Includes all of the computing resources that collect, store, and analyze data
Data Mining the practice of examining large databases to find statistical relationships between consumer purchasing patterns and marketing actions
Predictive Modeling based on statistical models that use data mining and probability analysis to foretell outcomes
Sales Forecast consists of the total sales of a product that a firm expects to sell during a specified time period under specified environmental conditions and its own marketing efforts
Market Segmentation involves aggregating prospective buyers into groups, or segments, that (1) have common needs and (2) will respond similarly to a marketing action
Product Differentiation a marketing strategy that involves a firm using different marketing mix actions to help consumers perceive the product as being different and better than competing products
Market-Product Grid a framework to relate the market segments of potential buyers to products offered or potential marketing actions
Usage Rate the quantity consumed or patronage (store visits) during a specific period. Frequency marketing focuses on usage rates
80/20 Rule a concept that suggests 80 percent of a firm’s sales are obtained from 20 percent of its customers
Customer Lifetime Value (CLV) represents the financial worth of a customer to a company over the course of their relationship
Product Positioning the place a product occupies in consumers’ minds based on important attributes relative to competitive products
Product Repositioning involves changing the place a product occupies in a consumer’s mind relative to competitive products
Perceptual Map a means of displaying in two dimensions the location of products or brands in the minds of consumers to enable a manager to see how they perceive competing products or brands, as well as the firm’s own product or brand
Personas character descriptions of a brand’s typical customers. Personas bring target market data alive by creating fictional character narratives
Product a good, service, or idea consisting of a bundle of tangible and intangible attributes that satisfies consumers’ needs and is received in exchange for money or something else of value.
Services the intangible activities or benefits that an organization provides to satisfy consumers’ needs in exchange for money or something else of value.
Consumer Products products purchased by the ultimate consumer
Convenience Products items that the consumer purchases frequently, conveniently, and with a minimum of shopping effort.
Shopping Products items for which the consumer compares several alternatives on criteria such as price, quality, or style.
Specialty Products are items that a consumer makes a special effort to search out and buy
Unsought Products items that the consumer either does not know about or knows about but does not initially want.
Business Product are products organizations buy that assist in providing other products for resale. Also called B2B products or industrial products
Product Item a specific product that has a unique brand, size, or price
Product Line a group of product or service items that are closely related because they satisfy a class of needs, are used together, are sold to the same customer group, are distributed through the same outlets, or fall within a given price range
Product Mix consists of all of the product lines offered by an organization
Protocol is a statement that, before product development begins, identifies: (1) a well-defined target market; (2) specific customers’ needs, wants, and preferences; and (3) what the product will be and do to satisfy consumers
Open Innovation consists of the practices and processes that encourage the use of external and internal ideas as well as internal and external collaboration when conceiving, producing, and marketing new products and services
New-Product Development Process consists of the seven stages an organization goes through to identify opportunities and convert them to salable products or services
New-Product Strategy Development the stage of the new-product process that defines the role for a new product in terms of the firm’s overall objectives
Idea Generation the stage of the new-product process that develops a pool of concepts to serve as candidates for new products, building upon the previous stage’s results
Screening and Evaluation the stage of the new-product process that internally and externally evaluates new-product ideas to eliminate those that warrant no further effort
Business Analysis the stage of the new-product process that specifies the features of the product and the marketing strategy needed to bring it to market and make financial projections
Development the stage of the new-product process that turns the idea on paper into a prototype
Market Testing the stage of the new-product process that exposes actual products to prospective consumers under realistic purchase conditions to see if they will buy
Commercialization the stage of the new-product process that positions and launches a new product in full-scale production and sales
Created by: paige519
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards