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EXAM 1

SP MKTG

QuestionAnswer
sport marketing consists of all activities designed to meet the needs and wants of sport consumers through exchange processes – the marketing of sport products and services directly to consumers of sport
marketing myopia the lack of foresight in marketing ventures
sunk costs all about revenue generation (inventory you can sell)
create value inventory for fans and sponsors
appropriate value market and sell that inventory
schadenfreude taking pleasure in others misfortune 
promotion a short-term tactical approach - a supplement to the marketing strategy
media rights revenue fees paid to show sports events on broadcast and cable tv networks, radio, internet and mobile devices - largest category
gate revenues primary market ticket sales for live sports event, non recurring seat premiums and license costs are not included - fewer ppl walking through, higher prices
sponsorship fees paid to have a brand associated with a team, league, facility or event including naming and category rights - gambling opened up opportunities
merchandising the sale of licensed products with team and league logos, player likenesses and other intellectual property
extensions a product component that enhances the value of an event experience - tickets, luxury boxes, video/music, memorabilia and mascots, concessions, tours, pregame/halftime, promotions etc
sports ecosystem triangle, team in the middle, fans, media and sponsors outside
common fan needs entertainment, socialize, connection, escape, giveaways, participation, networking, status
cluster analysis friends and fun, sports nut, about the game
friends and fun, sports nut entertainment, socializing, connection
about the game escape, entertainment, connection
core rules and technique, star power, fan behavior, equipment/apparel, venue and personnel/facilities
sport product is a complex package of the tangible and intangible attributes of a good or service that combine to meet the needs and wants of sport consumers - inconsistent
game presentation art and science of combining and manipulating all elements of a game night in order to create a memorable experience for fans – designed to counteract the inconsistency on sport and ensure a good fan experience
differentiation act of designing a set of meaningful differences to distinguish the company's offering from competitors' offerings
product development generation of ideas, screening and implementation of the product concept, market and business analysis, development of product and testing and commercialization
product positioning occurs when an organization attempts to influence how it wants to be perceived by the public through marketing tactics - branding
tagline brief phrase companies used to create some associations in consumers' minds
NFL core best venues and equipment, nba best in star power low in venues, mlb low in equipment and star power
NBA core best star power, apparel and personnel - low in venues and fan behavior, think nfl best in venues, mlb best in fan behavior
MLB core high fan behavior, venues and personnel - low in star power, nfl best in equipment, nba best in star power
nfl extensions best entertainers and shows - low memorabilia and promos
nba extensions best in promotions and stats - low in concessions and shows
mlb extensions high in memorabilia, stats and concessions - low in shows and entertainers
football live action vs game length live action 6% of the time
baseball live action vs game length live action 10 % of the time
basketball live action vs game length live action 35% of time
soccer live action vs game length live action 50 % of time
hockey live action vs game length live action 43% of time
football fans value... venues and equipment, show and entertainment
basketball fans value... star power and apparel, promotions and stats
baseball fans value venues and fans, concessions and memorabilia
venue trends shrinking - fewer seats, fewer suites, more intimate, more lounge/social spaces, more expensive
top int leagues in sports betting revenue EPL, La Liga (spain), Bundesliga (germany), F1, Serie A
drawing radius marks and visualizes distances away from a central point (facility) that can be used for marketing decisions
market feasibility study detailed analysis of a project that may include items such as an overview of the facility site, financial info, demographics, and viability
ensemble landscape, artifacts, aesthetics, history, problems
marketing channels sets or configurations of organizations linked together to deliver a product to consumers
worst value wager for a bet same game parlays
NCAA generates more revenue than all pro sports except NFL
Joni Smoller - external relations two key responsibilties revenue generation and home court advantage
home many ticketed sports does kstate have 6
kstate athletics currently handle marketing metrics... in house and do not use AI
kstates athletics budget increased by (blank) due to revenue sharing 17%
earned media brand exposure methods other than paid advertising (social sharing, customer reviews, public relations)
owned media content you create and control (websites, social media accounts, blogs)
paid media brand exposure methods that involve paid placement (search ads, banner ads, etc)
web metrics funnel impression/views (I) - clicks/visits (V)- purchase/conversion (P)
PPV pay per view - pay for each impressions and ad view
PPC pay per click - pay for each click/visit
CTR - click thru rate percentage of people who saw the ad that clicked on it (V/I)
TCR - transaction conversion rate the percentage of people who clicked on the ad and converted (P/V)
TR - take rate the percentage of people that see your ad who ultimately convert (P/I)
margin net amount made when somebody converts
branding the brand name and marks associated with a sport organization serve to provide a point of differentiation from the other sport products that exist in a marketplace
brand equity a set of assets and liabilities linked to a brand, its name and symbol that add or subtract from the value provided by a product or service to a firm or its customers - creates brand loyalty
total brand equity an be thought of as the sum of all the individual fans brand equity - brand awareness and brand image
brand image the cumulative influence of all the associations the fan has with the brand, positive and negative - brand associations
brand associations anything linked in memory to a brand – unique, strong and favorable - logos, players, coaches, venues, etc
benefits of brand equity less drastic revenue declines, charge price premiums, corporate interest in sponsorships, licensing and merch opportunities
measuring brand equity the marginal value, brought to your organization because of your brand - are your revenues above league average
BLIP model building brands, leveraging brands, identifying brands, protecting brands
building brands need to develop brand identity and establish name, logo etc, how will you market the brand and how will you build brand equity
leveraging brands allows organization to take advantage of its established brand by introducing products
line extension producing a new version of the product within the same product class – diversify product line, new products with diff price points, reach new market
brand extension use a brand name in one product class in another product class
licensing a brand grants an outside company the right to use the brands intellectual property
identifying brands conducting research to understand what consumers think of your brand
protecting brands establish guidelines in order to protect brand from any infringement and negative harm
rebranding an organization makes changes to its name, logo, and colors to alter its brand positioning
Created by: kayleejh0829
 

 



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