Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

sci vocab terms

QuestionAnswer
External cue such as sunlight that resets the clock; German for time giver Zeitgeber
The early circadian clock gene identified in fruit flies Period
The early circadian clock gene identified in Neurospora crassa Frequency
Rhythms by which aquatic animals track Moon-driven tides Lunar rhythms
The specific trigger, such as the red spot on a gull’s beak Sign stimulus
Simplest instinctive behavior, such as jumping at a loud noise Startle reflex
Learning a survival -critical response only during an early critical period Imprinting
Window in which a behavior must be learned or never can be Critical period
Degree to which genes account for differences between individuals Heritability
Learning about a single stimulus, sometimes with only a few neurons Nonassociative learning
Using several kinds of sensory information to choose a behavior Complex learning
Pairing a neutral stimulus with one that already produces a response Classical conditioning
Model treating foraging as a contest whose payoff depends on the rival Evolutionary game theory
Matrix in which an animal chooses to fight for or share a resource Hawk -Dove game
Echolocation, in which the sender is also the receiver Auto- communication
Ambiguous -cue test revealing whether an animal expects good or bad Cognitive bias test
Heavy pre -migration feeding that lays down fat for the journey Hyperphagia
Changes to migration caused by human activity Anthropogenic effects
Created by: Riri:>
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards