Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Soc. Psych. E1

Chapter 1-4

Social Psych Scientific study of how humans think, feel, behave in social context
4 Components: Social Cognition What affects perception, our selves or others
4 Components: Social Influence How we influence each other. Ex. confederates try to understand influence when you know the answer.
4 Components: Social Interaction Why do we like, love, and hate others
4 Components:
Fundamental Attribution Error (FAE) focus on the role of personal causes and underestimate the impact of the situation on other people's behaviors Overestimate personal, underestimate situational. But don’t apply it to themselves, only applies to other people. Cognitive bias
Jones ' correspondence inference theory explaining behavior, looking at two pathways Freely chosen, uncommon in its effects, low in social desirability = Originates from persons' stable traits EX. standing up to yelling at a dinner party = rude personality trait Somehow forced, common i
Availability heuristic tendency to estimate likelihood that an event will occur by how easily instances of it come to mind. How we estimate an event will happen is based on what we already know. Cognitive information processing. Plane Crashes in the news
False Consensus Effect; people think others agree with their beliefs and choices more than they actually do Ex. assuming everyone loves the same thing
Base Rate fallacy people ignore general statistical information (the base rate) and focus too much on specific, individual details Overestimating unique (but salient) situations and underestimating mundane events. EX more likely to crash a car 5 miles from home
Counterfactual thinking -the tendency to imagine alternative events or outcomes that might have occurred but did not What might have been….
Motivational Biases Our social perceptions are sometimes colored by personal hopes, wishes, needs, and preferences
Perceptions Of Moral Character Judgement are made instantly
confirmation Bias: Tendency to interpret, seek, and create information in ways that verify existing beliefs Seeking out information that aligns with our personal beliefs. Don’t want to see information that does not align.
Self-fulfilling prophecy I perceive the person to think i am dumb, so I do behavior that dumb people do, thus makes me more dumb. E.x mother says my child is well behaved, so the child acts well-behaved, then in turn is well-behaved Expectations lead to behavior, confirmation.
Attribution theory Describes explanations for behaviors. 2 Cat Personal (internal) Situational (external
Personal (internal); attributing cause of behavior to personality
Situational (external) attributing the cause of behavior to the situation ex. Behaviors attributed to luck
Affluent Group more financially well off. When participants thought Hannah parts were affluent, they thought hannah was more likely to succeed in school/life.
Social Psych Why people think, feel and behave the way they do.
Observational Research Directly watching + recording ppls behavior
Scientific menthod use to do research
Hi-Self Monitoring multiple selves for diffrent situations. a personality trait where individuals actively observe, evaluate, and change their behavior, emotions, and self-presentation to fit different social situations and meet the expectations of others.
Random Assignment Random selection for experiments, very important
Self Serving Beliefs people credit their own skill and hard work for their successes while blaming bad luck or outside forces for their failures
Babyface Associated with warmth and kindness
Disadvantage to self report honesty and accuaracy
Ironic Mental Processess Ex. when people say to not think about something... but you always think about it because they brought it up.
Correspondent Inference Theory (CIT) Examine personality over situation. EX Standing up and yelling at a dinner party must mean person has a rude personality.
1st Impression formed instantly, mainly by physical appearance
Social Coontext focus of social psych
Sociometer Theory proposes that self-esteem acts as an internal, psychological gauge that monitors the degree to which a person is socially accepted and valued by others
Created by: JMeowK
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards