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| Term | Definition |
|---|---|
| Analyst | a professional who studies data and market information to identify trends and help businesses make decisions. |
| Auxillary | supporting businesses or services that assist the fashion industry but do not directly design or manufacture products. |
| Business | an organization or activity that involves producing, buying, or selling goods and services in order to make a profit. |
| Buying | selecting and purchasing products that a store will sell based on customer demand, trends, and budget. |
| College and career readiness skill | the knowledge, skills, and dispositions needed to be successfully in postsecondary education and/or training that lead to gainful employment |
| Design | the creative backbone of the fashion industry. Designers conceptualize and create new clothing, accessories, and footwear. |
| Fall Leadership Meeting: | North Carolina FCCLA hosted events where students increase their knowledge of FCCLA Programs and Events |
| North Carolina FCCLA hosted events where students increase their knowledge of FCCLA Programs and Events | items added to clothing to complete, enhance, or personalize an outfit. Accessories help create style, express personality, and add function to an overall appearance. |
| Fashion Brand: | a company, designer, or label recognized by its unique identity, style, image, and products. |
| Fashion Design | the process of creating clothing and accessories by developing ideas, sketches, selecting fabrics, and producing finished designs. |
| FCCLA | Family, Career, and Community Leaders of America (FCCLA) offers programs, contests, scholarships, and opportunities for members to develop real world skills |
| Forecasting | the process of predicting future trends, consumer preferences, sales, and market changes by analyzing current data, past patterns, and emerging influences. Forecasting helps designers and businesses decide what styles, colors, fabrics... |
| Illustrator | an artist who creates fashion drawings or visual representations of clothing designs to communicate ideas before production. |
| Influencer | a person who uses social media or public platforms to affect consumer opinions and purchasing decisions. |
| Manufacturing | The process of producing clothing, textiles, footwear, and accessories by transforming raw materials into finished products through cutting, sewing, assembling, quality testing, and packaging. |
| Marketing | focuses on promoting the brand and its products to consumers. It encompasses advertising, public relations, social media, and brand strategy. |
| Market Research: | collecting and analyzing information about consumers, competitors, and trends to make business decisions. |
| Media | the different forms of communication used to share information, ideas, advertising, and entertainment with an audience. In the fashion industry, media is used to promote brands, showcase products, influence trends, and communicate with consumers. |
| Merchandising | bridges the gap between manufacturing and the consumer. It involves planning, buying, and presenting products in a way that maximizes sales and profitability. |
| National Conference | leadership conference held yearly in different locations around the United States; affiliated FCCLA chapter members who place first and second in a state STAR Event competition are eligible to compete at the national conference. |
| National Programs | FCCLA offers eight peer-to-peer educational programs to help students develop real-world skills for life within Family and Consumer Sciences education |
| Omnichannel | a retail strategy that creates a seamless shopping experience across multiple platforms such as in-store, online, mobile apps, and social media. |
| Product Development | the process of turning a fashion idea into a finished product through planning, designing, testing, and production. |
| Production | the process of manufacturing garments or textile products from raw materials into finished items. |
| Public Relations | managing communication and maintaining a positive image between a company or brand and the public |
| Quality Assurance | a system of checking products and processes to ensure items meet established standards for consistency, quality and performance. |
| Real world skills | life skills that help people navigate the world around them and deal with everyday challenges |
| Retail Merchandising | planning, displaying, promoting, and selling products to attract customers and increase sales. |
| Sales Promotion | marketing activities designed to encourage customers to purchase products, such as discounts, coupons, and special events. |
| Sourcing | finding and selecting suppliers, materials, and manufacturers needed to produce fashion products. |
| STAR Events | students taking action with recognition (STAR), are competitive events at the state and national level; students are recognized for their proficiency and achievement |
| Store Management | overseeing daily store operations including employees, inventory, customer service, and sales goals. |
| Stylist | a professional who selects clothing, accessories, and overall appearance for individuals, photo shoots, fashion shows, or media productions. |
| Supply Chain | the network of people, businesses, activities, and processes involved in moving a product from raw materials to the final customer. It includes every step needed to make, transport, and sell a product. |
| Textiles | materials made from fibers, yarns, or fabrics that are used to create clothing, accessories, and other products. |