Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

3D FA6

QuestionAnswer
Ambient occlusion occurs when indirect light rays are prevented from reaching a surface. Ambient occlusion is a soft and subtle type of shadowing. It’s usually found in the cracks and crevices Choices: T or F True
Using raytrace shadows produces more accurate results, but it often takes a little more time and processor power to calculate. Choices: True False True
This effect describes the amount of reflection and refraction that occurs on a surface as the viewing angle changes. Choices: Anisotropy Refraction Diffusion Fresnel Effect Fresnel Effect
This is the region of sharp focus in a photograph. Choices: Depth of field Ambient Aperture Exposure Depth of field
A transparent surface can change the direction of the light rays as they pass through the surface. The bending of light rays can distort the image of objects on the other side of the surface Choices: Diffusion Reflection Refraction Fresnel Effect Refraction
With a 3D texture, objects appear to be carved out of a substance, such as rock or wood. You can scale, rotate and move 3D textures interactively in a scene view to achieve the desired results. Choices: True False True
Layering shaders are considered physical-based shaders. Therefore, they should interact only with lights that are physically plausible; that is, the light should act like a realworld light Choices: True False true
describes how a light ray is reflected off a rough surface. Choices: Diffusion Reflection Fresnel Effect Refraction Diffusion
Area lights and image-based lighting work best with the layering shaders, since their visible light corresponds with the light that they actually cast. Choices: True False true
Cast shadows are created when an object blocks the rays of light coming from a light source. Choices: true or false true
Created by: Jaiii
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards