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3D FA6
| Question | Answer |
|---|---|
| Ambient occlusion occurs when indirect light rays are prevented from reaching a surface. Ambient occlusion is a soft and subtle type of shadowing. It’s usually found in the cracks and crevices Choices: T or F | True |
| Using raytrace shadows produces more accurate results, but it often takes a little more time and processor power to calculate. Choices: True False | True |
| This effect describes the amount of reflection and refraction that occurs on a surface as the viewing angle changes. Choices: Anisotropy Refraction Diffusion Fresnel Effect | Fresnel Effect |
| This is the region of sharp focus in a photograph. Choices: Depth of field Ambient Aperture Exposure | Depth of field |
| A transparent surface can change the direction of the light rays as they pass through the surface. The bending of light rays can distort the image of objects on the other side of the surface Choices: Diffusion Reflection Refraction Fresnel Effect | Refraction |
| With a 3D texture, objects appear to be carved out of a substance, such as rock or wood. You can scale, rotate and move 3D textures interactively in a scene view to achieve the desired results. Choices: True False | True |
| Layering shaders are considered physical-based shaders. Therefore, they should interact only with lights that are physically plausible; that is, the light should act like a realworld light Choices: True False | true |
| describes how a light ray is reflected off a rough surface. Choices: Diffusion Reflection Fresnel Effect Refraction | Diffusion |
| Area lights and image-based lighting work best with the layering shaders, since their visible light corresponds with the light that they actually cast. Choices: True False | true |
| Cast shadows are created when an object blocks the rays of light coming from a light source. Choices: true or false | true |