Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ela final

TermDefinition
Alliteration When two or more words in a group of words begin with the same sound (usually, the same letter or group of letters). For example: Fred’s frozen french fries.
Hyperbole Extreme exaggeration used for emphasis or effect; an extravagant statement that is not meant to be taken literally. For example: “I almost died of boredom.”
idiom An expression that cannot be understood from the meanings of its literal words. For example, “it’s raining cats and dogs” is an idiom that means it’s raining really hard.
Imagery Language that portrays sensory experiences, or experiences of the five senses: sight, hearing, smell, taste, and touch. Authors use imagery to heighten the emotional effect of their writing. Imagery often uses colors we can picture.
Metaphor The comparison of two unlike things to illuminate a particular quality. For example, “Karen was a ray of sunshine” is a metaphor in which suggests that Karen was happy.
Simile When two unlike things are compared—using like or as—to illuminate a particular quality. “Randy’s voice is like melted chocolate” is a simile that suggests that Randy’s voice is smooth and warm.
Onomatopoeia The use of words whose sounds imitate the sounds of what they describe, such as hiss, murmur, growl, honk, and buzz.
Personification Describing nonhuman animals, objects, or ideas as though they possess human qualities or emotions. For example: “The moon smiled down at her.”
Mood The feeling the reader gets from a work of literature. For example, the mood could be calm, creepy, romantic, sad, or tense.
Irony When something happens that is the reverse of what you expected; for example, calling a very tall person “Tiny”.
Plot The sequence of events in a story. The plot includes what happens at the beginning, the main problem that the main character faces, the climax, and the resolution (how things end).
Setting The environment in which a story takes place, including the time period, the location, and the surroundings.
Characterization The means through which an author reveals a character’s personality.
Theme A story’s central message or moral.
Flashback A scene in a story that occurred before the present time in the story. Flashbacks provide background information about events happening during the current narration. They may be presented as memories, dreams, or stories of the past told by characters.
Foreshadowing Clues or hints about something that is going to happen later in the story. Authors use foreshadowing to build suspense and to prepare the reader for what happens later.
Dialogue When two characters speak to each other.
Drama A play
Created by: user-1988476
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards