Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Early middle ages sg

QuestionAnswer
Social hierarchy from top to bottom: - King/Lord - Vassals - Knights - Clergy - Peasants/Serfs
- Feudalism: Social and political system organizing medieval European society
Serf: A person bound to the land, with very limited personal freedoms
Manor Self-sustaining economic unit controlled by a lord
Guild: : Organization protecting merchants and artisans' interests
Chivalry Moral and social code for knights
- Vassals provided military service to lords
- Received land (fiefs) in exchange for loyalty
Knights are trained from a young age typically (7-14- Protected land and served lords - Followed chivalric code of honor
Peasants and Serfs - Had the least freedom in society - Worked the land - Everything belonged to the lord- No independent land ownership
Historical Context - Began with the Fall of the Roman Empire - Characterized by: - Limited social mobility - Strong religious influence - Agricultural-based economy
. Key Historical Events The Crusades - Christians seeking to control Holy Land - Emergence of monasteries - Development of guilds
Created by: user-1976632
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards