Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Stack #4688197

QuestionAnswer
CPU The part of the computer that reads and executes instructions one at a time very quickly.
RAM (Memory) Temporary storage where data and instructions are kept while the computer is using them. Data is lost when the power is turned off.
Hard Drive Permanent storage that keeps data even when the computer is turned off.
Motherboard The main circuit board that holds the CPU, memory, and connections for other hardware.
Peripheral A hardware device connected to a computer, such as a printer, keyboard, mouse, or monitor.
Operating System Software that manages computer resources and controls access to hardware.
Software Application Software that performs tasks for the user.
Programming Language A language used to create software applications and operating systems.
Kilobyte (KB) A unit of digital storage larger than a byte and smaller than a megabyte.
Megabyte (MB) A unit of digital storage larger than a kilobyte and smaller than a gigabyte.
Gigabyte (GB) A unit of digital storage larger than a megabyte and smaller than a terabyte.
Terabyte (TB) A unit of digital storage larger than a gigabyte.
Public Domain Material that is not protected by copyright and can be used freely.
Creative Commons A type of license that allows copyrighted material to be used under specific conditions, often requiring citation.
Stock Material Images, videos, music, or other content that usually requires payment to use.
Citation Giving credit to the creator of material and identifying where it came from.
Copyright Infringement Using someone else's copyrighted work without permission or claiming it as your own.
Cookies Small text files stored by websites that remember user preferences and information.
Third-Party Cookies Cookies used by outside companies to track browsing and shopping activity.
Echo Chamber A situation where a person mostly sees information and opinions that agree with their existing beliefs.
Filter Bubble A personalized online environment created by algorithms that shows users content they are likely to engage with.
Catfishing Using a fake online identity to gain another person's trust.
Phishing A scam that attempts to obtain personal information through deceptive emails, messages, or websites.
Spear Phishing A phishing attack that appears to come from someone the victim knows or trusts.
Virus A harmful program that can damage a computer or spread to other computers.
Syntax Error A mistake in the code's grammar or spelling that prevents the program from compiling.
Logic Error An error that causes a program to produce incorrect results even though it runs successfully.
Runtime Error An error that occurs while a program is running and causes it to stop or crash.
Flowchart A diagram that shows the steps and decisions in a process.
Diamond A flowchart symbol that represents a decision and must have two or more possible outcomes.
Oval A flowchart symbol that represents the beginning or end of a process.
Rectangle A flowchart symbol that represents an action or activity.
Arrow A flowchart symbol that shows the direction or sequence of steps.
Byte The smallest integer data type in Java, capable of storing values from -128 to 127.
Short An integer data type larger than a byte but smaller than an int.
Int The standard integer data type used to store whole numbers.
Long An integer data type used to store very large whole numbers.
Float A data type used to store smaller decimal numbers.
Double A data type used to store larger decimal numbers and provides more precision than float.
Boolean A data type that stores only two possible values: true or false.
Char A data type that stores exactly one character and uses single quotation marks.
String A reference data type used to store text and uses double quotation marks.
Variable A named location in memory used to store data.
Declaration Creating a variable by specifying its data type and name.
Initialization Giving a variable its first value.
Constant A value that should not change during a program and is typically written in all capital letters.
Condition An expression that evaluates to either true or false and determines whether code executes.
If Statement A decision structure that executes code only when a condition is true.
Else If Statement An additional condition checked when previous conditions are false.
Else Statement A code block that executes only if all previous conditions are false.
Switch Statement A selection structure that chooses between multiple cases based on a value.
Case A possible value or condition within a switch statement.
Break A statement that immediately exits a switch statement.
Default The code block in a switch statement that executes when no case matches.
For Loop A loop that typically runs a known number of times.
While Loop A loop that repeats while a condition remains true and may run zero times.
Do-While Loop A loop that executes at least once because the condition is checked after the loop body runs.
Initialization Expression The part of a for loop that creates or sets the starting value of the loop variable.
Condition Expression The part of a loop that determines whether another iteration will occur.
Step Expression The part of a loop that changes the loop variable after each iteration.
Loop Body The code inside a loop that executes repeatedly.
Increment Operator (++) An operator that increases a variable's value by one.
Decrement Operator (--) An operator that decreases a variable's value by one.
String Concatenation Combining strings or text values together using the + operator.
Created by: Avin123
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards