click below
click below
Normal Size Small Size show me how
Stack #4688197
| Question | Answer |
|---|---|
| CPU | The part of the computer that reads and executes instructions one at a time very quickly. |
| RAM (Memory) | Temporary storage where data and instructions are kept while the computer is using them. Data is lost when the power is turned off. |
| Hard Drive | Permanent storage that keeps data even when the computer is turned off. |
| Motherboard | The main circuit board that holds the CPU, memory, and connections for other hardware. |
| Peripheral | A hardware device connected to a computer, such as a printer, keyboard, mouse, or monitor. |
| Operating System | Software that manages computer resources and controls access to hardware. |
| Software Application | Software that performs tasks for the user. |
| Programming Language | A language used to create software applications and operating systems. |
| Kilobyte (KB) | A unit of digital storage larger than a byte and smaller than a megabyte. |
| Megabyte (MB) | A unit of digital storage larger than a kilobyte and smaller than a gigabyte. |
| Gigabyte (GB) | A unit of digital storage larger than a megabyte and smaller than a terabyte. |
| Terabyte (TB) | A unit of digital storage larger than a gigabyte. |
| Public Domain | Material that is not protected by copyright and can be used freely. |
| Creative Commons | A type of license that allows copyrighted material to be used under specific conditions, often requiring citation. |
| Stock Material | Images, videos, music, or other content that usually requires payment to use. |
| Citation | Giving credit to the creator of material and identifying where it came from. |
| Copyright Infringement | Using someone else's copyrighted work without permission or claiming it as your own. |
| Cookies | Small text files stored by websites that remember user preferences and information. |
| Third-Party Cookies | Cookies used by outside companies to track browsing and shopping activity. |
| Echo Chamber | A situation where a person mostly sees information and opinions that agree with their existing beliefs. |
| Filter Bubble | A personalized online environment created by algorithms that shows users content they are likely to engage with. |
| Catfishing | Using a fake online identity to gain another person's trust. |
| Phishing | A scam that attempts to obtain personal information through deceptive emails, messages, or websites. |
| Spear Phishing | A phishing attack that appears to come from someone the victim knows or trusts. |
| Virus | A harmful program that can damage a computer or spread to other computers. |
| Syntax Error | A mistake in the code's grammar or spelling that prevents the program from compiling. |
| Logic Error | An error that causes a program to produce incorrect results even though it runs successfully. |
| Runtime Error | An error that occurs while a program is running and causes it to stop or crash. |
| Flowchart | A diagram that shows the steps and decisions in a process. |
| Diamond | A flowchart symbol that represents a decision and must have two or more possible outcomes. |
| Oval | A flowchart symbol that represents the beginning or end of a process. |
| Rectangle | A flowchart symbol that represents an action or activity. |
| Arrow | A flowchart symbol that shows the direction or sequence of steps. |
| Byte | The smallest integer data type in Java, capable of storing values from -128 to 127. |
| Short | An integer data type larger than a byte but smaller than an int. |
| Int | The standard integer data type used to store whole numbers. |
| Long | An integer data type used to store very large whole numbers. |
| Float | A data type used to store smaller decimal numbers. |
| Double | A data type used to store larger decimal numbers and provides more precision than float. |
| Boolean | A data type that stores only two possible values: true or false. |
| Char | A data type that stores exactly one character and uses single quotation marks. |
| String | A reference data type used to store text and uses double quotation marks. |
| Variable | A named location in memory used to store data. |
| Declaration | Creating a variable by specifying its data type and name. |
| Initialization | Giving a variable its first value. |
| Constant | A value that should not change during a program and is typically written in all capital letters. |
| Condition | An expression that evaluates to either true or false and determines whether code executes. |
| If Statement | A decision structure that executes code only when a condition is true. |
| Else If Statement | An additional condition checked when previous conditions are false. |
| Else Statement | A code block that executes only if all previous conditions are false. |
| Switch Statement | A selection structure that chooses between multiple cases based on a value. |
| Case | A possible value or condition within a switch statement. |
| Break | A statement that immediately exits a switch statement. |
| Default | The code block in a switch statement that executes when no case matches. |
| For Loop | A loop that typically runs a known number of times. |
| While Loop | A loop that repeats while a condition remains true and may run zero times. |
| Do-While Loop | A loop that executes at least once because the condition is checked after the loop body runs. |
| Initialization Expression | The part of a for loop that creates or sets the starting value of the loop variable. |
| Condition Expression | The part of a loop that determines whether another iteration will occur. |
| Step Expression | The part of a loop that changes the loop variable after each iteration. |
| Loop Body | The code inside a loop that executes repeatedly. |
| Increment Operator (++) | An operator that increases a variable's value by one. |
| Decrement Operator (--) | An operator that decreases a variable's value by one. |
| String Concatenation | Combining strings or text values together using the + operator. |