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QuestionAnswer
M3
To Set the current time to the start time of your path animation Select Animation > Motion Paths > Set Motion Path Key Select Key > Motion Paths > Set Motion Path Key Select Constrain > Motion Paths > Set Motion Path Key None of the above Select Constrain > Motion Paths > Set Motion Path Key
To create a path animation. Select the object you want to animate with the motion path and move it to its ________ position. Z-axis middle starting final starting
The time at which the last motion path key is set is ________ time of your motion path animation. none of the above middle start end end
Motion Paths_______ be keyed. None of the above can maybe cannot can
A _________ curve is created with a position marker at time specified start time. EP-Curve nurbsCircle single-CV None of the above single-CV
Left click and drag the center of the bar to move it around, or drag one of the two small boxes to resize it. You can also just edit the values manually True False True
Motion Path cannot be deleted. True False False
A single-CV curve is created with a position marker at time specified start time. True False True
Maya uses "keyframes" for animation (we also refer to them in short as "keys") True False True
Keys lets you transform objects or skeletons over time by setting keyframes True False True
M4
With keyframe animation, you key an attribute value to a time in the ________ Timeline Time Slider Keyframe None of the above Time Slider
You _____ set keys on the x axis on set driven keys can cannot can
A change in the ______ attribute then alters the value of the _________ attribute child, parent driven, driver driver, driven parent, child driver, driven
__________ curves allow, among other things, the presence of multi-knots, which are needed to represent Bezier curves. Uniform Non-Uniform Non-Uniform
___________ refers to the parameterization of the curve Non-Uniform Uniform Non-Uniform
When you need to animate multiple objects or attributes that interrelate, setting keyframes can quickly become a _______ task. complex neutral None of the above easy complex
You _______ set keys on the y axis on set driven keys cannot can can
____________ is a technique for driving the animation of one object or attribute, using another attribute. Keyframes Path Animation Set Driven Keys Rigging Set Driven Keys
Driven keys _____ attributes to time do not link do link do not link
It's important to understand that driven keys don't actually animate the driven object, they only associate the_____ attribute with its _______ . parent, child driver, driven driven, driver child, parent driven, driver
M5
In the Rigging or Modeling menu sets you can select Deform > (Create) Blend Shape >. True False True
In other software packages, the terms modifiers and space warps are used to refer to what Maya calls deformers. True False True
You can add deformation effects to your characters and objects to enhance their animations True False True
You can Choose Create > Blend Shape Deformer in the Shape Editor. Click the Options icon to first set options True False True
If you selected the to open the Blend Shape Options, select the creation options you want, including Advanced options that let you choose where the Blend Shape node will be located in the object's history. True False True
You can create a blend shape deformer for an object that you want to be deformed by a series of shapes. True False True
You can create multiple blend shape deformers on an object, each with its own set of target shapes.. True False True
In the Animation menu set, you can select Anim Deform > (Create) Blend Shape >. True False True
If you're working with multiple target objects, select Check Topology to check that the target objects have the same number of vertices as the base object. True False True
You can Open the Shape Editor and click the Create Blend Shape button to use automatic settings. True False True
Created by: user-1957417
 

 



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