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3D3SA2
| Question | Answer |
|---|---|
| M3 | |
| To Set the current time to the start time of your path animation Select Animation > Motion Paths > Set Motion Path Key Select Key > Motion Paths > Set Motion Path Key Select Constrain > Motion Paths > Set Motion Path Key None of the above | Select Constrain > Motion Paths > Set Motion Path Key |
| To create a path animation. Select the object you want to animate with the motion path and move it to its ________ position. Z-axis middle starting final | starting |
| The time at which the last motion path key is set is ________ time of your motion path animation. none of the above middle start end | end |
| Motion Paths_______ be keyed. None of the above can maybe cannot | can |
| A _________ curve is created with a position marker at time specified start time. EP-Curve nurbsCircle single-CV None of the above | single-CV |
| Left click and drag the center of the bar to move it around, or drag one of the two small boxes to resize it. You can also just edit the values manually True False | True |
| Motion Path cannot be deleted. True False | False |
| A single-CV curve is created with a position marker at time specified start time. True False | True |
| Maya uses "keyframes" for animation (we also refer to them in short as "keys") True False | True |
| Keys lets you transform objects or skeletons over time by setting keyframes True False | True |
| M4 | |
| With keyframe animation, you key an attribute value to a time in the ________ Timeline Time Slider Keyframe None of the above | Time Slider |
| You _____ set keys on the x axis on set driven keys can cannot | can |
| A change in the ______ attribute then alters the value of the _________ attribute child, parent driven, driver driver, driven parent, child | driver, driven |
| __________ curves allow, among other things, the presence of multi-knots, which are needed to represent Bezier curves. Uniform Non-Uniform | Non-Uniform |
| ___________ refers to the parameterization of the curve Non-Uniform Uniform | Non-Uniform |
| When you need to animate multiple objects or attributes that interrelate, setting keyframes can quickly become a _______ task. complex neutral None of the above easy | complex |
| You _______ set keys on the y axis on set driven keys cannot can | can |
| ____________ is a technique for driving the animation of one object or attribute, using another attribute. Keyframes Path Animation Set Driven Keys Rigging | Set Driven Keys |
| Driven keys _____ attributes to time do not link do link | do not link |
| It's important to understand that driven keys don't actually animate the driven object, they only associate the_____ attribute with its _______ . parent, child driver, driven driven, driver child, parent | driven, driver |
| M5 | |
| In the Rigging or Modeling menu sets you can select Deform > (Create) Blend Shape >. True False | True |
| In other software packages, the terms modifiers and space warps are used to refer to what Maya calls deformers. True False | True |
| You can add deformation effects to your characters and objects to enhance their animations True False | True |
| You can Choose Create > Blend Shape Deformer in the Shape Editor. Click the Options icon to first set options True False | True |
| If you selected the to open the Blend Shape Options, select the creation options you want, including Advanced options that let you choose where the Blend Shape node will be located in the object's history. True False | True |
| You can create a blend shape deformer for an object that you want to be deformed by a series of shapes. True False | True |
| You can create multiple blend shape deformers on an object, each with its own set of target shapes.. True False | True |
| In the Animation menu set, you can select Anim Deform > (Create) Blend Shape >. True False | True |
| If you're working with multiple target objects, select Check Topology to check that the target objects have the same number of vertices as the base object. True False | True |
| You can Open the Shape Editor and click the Create Blend Shape button to use automatic settings. True False | True |