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video games vocab
| Term | Definition |
|---|---|
| AI | a branch of computer science focused on building machines capable of performing tasks that typically require human cognition |
| Anime | a style of Japanese animation that typically features colorful graphics, dynamic characters, and action-filled plots |
| Console | playing video games on a dedicated electronic device—a "console"—designed primarily for gaming, which typically connects to a television or monitor. |
| First Person Shooter | a type of video game where the action is experienced directly through the eyes of the main character |
| FPS (Frames Per Second) | In gaming and video production, FPS measures how many consecutive, still images (frames) appear on a screen in one second. |
| Game screens | the visual interface presented to a player during video game activity. |
| Genre | a classification system that categorizes games based on their core gameplay mechanics, objectives, and player experience, rather than visual style or narrative. |
| Gone Gold | the master version of a game is finished and ready for manufacturing and distribution. |
| Grind | repeating specific tasks over and over to gain a gameplay advantage. |
| Janky | casual slang term used to describe something of very poor quality, unreliable, broken, or shady. |
| Level | a defined, discrete space in which a player completes specific objectives, typically featuring rising difficulty, thematic, or narrative progression. |
| Loot | any in-game items—such as weapons, armor, currency, or cosmetic upgrades—that players acquire as rewards. |
| MMO | Massively Multiplayer Online |
| Pixels | the smallest individual unit of a digital image or display screen. |
| Platform | a raised floor, surface, or structure. |
| Quest | a specific mission or task assigned to a player. |
| Realm | an isolated server or a distinct, playable world/dimension. |
| RPG | a genre of game where players assume the roles of characters in a fictional setting. |
| Sprites | a two-dimensional (2D) bitmap image, graphic, or animation that is integrated into a larger scene or digital environment. |
| Top-down | a camera angle where the action is viewed from directly above, much like a bird's-eye view. |