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gaming terms
| Term | Definition |
|---|---|
| AI | computational algorithms and scripts designed to generate responsive, intelligent, or adaptive behaviors in non-player characters (NPCs) and game environments |
| Anime | titles featuring Japanese-originated animation styles, characterized by vibrant, stylized character designs, and cinematic, often fantastical storytelling |
| Console | a specialized computing device designed primarily for interactive gaming, outputting audio and video signals to a display (like a television) and operated with a controller |
| Cut scene | a non-interactive sequence in a video game that temporarily interrupts gameplay to advance the story, provide context, or showcase dramatic moments |
| ESA | The Entertainment Software Association |
| ESRB Rating | provides standardized, age-appropriate, and content-specific information for video games in the U.S. and Canada |
| First Person Shooter | a video game genre centered on weapon-based combat viewed directly through the eyes of the character. |
| FPS (Frames Per Second | measures how many unique, consecutive images your computer's graphics card (GPU) renders and displays on your monitor every second |
| Game screens | refer to the various interfaces shown on a display device, including title screens, loading screens, and Heads-Up Displays (HUDs), which provide crucial information and set the game's tone |
| Genre | an informal classification used to categorize games based on their core gameplay mechanics, objectives, and player experience rather than visual style or narrative. |
| Gone Gold | the master version of a game is finished and ready to be replicated, packed, and shipped to retailers |
| Grind | the repetitive, often monotonous, act of performing the same tasks—such as killing enemies, collecting resources, or completing quests—to gain experience points (XP), currency, or items needed to advance in the game. |
| Janky | software that feels unpolished, buggy, or "off" due to awkward, inconsistent, or broken mechanics |
| Level | a distinct, bounded area, mission, or stage that a player must navigate to complete a specific objective |
| Loot | items collected by players to enhance their character's power, abilities, or appearance, typically rewarded for defeating enemies, completing missions, or exploring. |
| MMO | an online video game allowing thousands of players to interact simultaneously within a shared, persistent virtual world |
| Pixels | the smallest controllable unit—a tiny dot of color—on a display screen. |
| Platform | a video game genre where the core gameplay involves navigating a character through environments, typically by jumping, climbing, and running across suspended platforms and obstacles |
| Quest | a specific task, mission, or series of objectives assigned to a player-controlled character to achieve a goal in exchange for rewards. |
| Realm | a separate server, dimension, or persistent world holding its own players, communities, and unique rules |
| RPG | a video game genre focused on narrative, character development, and decision-making, where players assume the role of a character in a fictional world. |
| Sprites | a two-dimensional bitmap image or animation integrated into a larger scene, commonly representing characters, items, or projectiles |
| Top-down | a perspective where the camera is positioned directly above the action, looking down at the character and environment |